Manually locking and unlocking cntrol points

Discussion in 'Mapping Questions & Discussion' started by PossessedInkieShark, Dec 30, 2015.

  1. PossessedInkieShark

    PossessedInkieShark L3: Member

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    I'm trying to make a map where you have to cap 3 out of 5 control points to win. I want each point to unlock as the previous one is captured (So point 2 is locked until either team captures point 1) and I tried using the SetLocked input, however it seems to automatically unlock the control points at the start of the game, rather than when they are captured. The previously required points are set to themselves, as either team must be able to capture the previous points.
    And yes, I do have the control points 'Start Locked' set to 'Yes' and before I join a team when I load up the map, all points are locked.
     
  2. Yrr

    aa Yrr An Actual Deer

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    Use "Previous Required Point" to have a point automatically unlock when another is capped, and lock if it isn't.

    I/O unlocking doesnt work.
     
  3. PossessedInkieShark

    PossessedInkieShark L3: Member

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    Using previous required point would mean only one team would be able to cap the second point, I want anybody to be able to capture it, regardless of who captured the first point
     
  4. Yrr

    aa Yrr An Actual Deer

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    Hm, I'm gonna need to see a better explanation of this gamemode cause I can't figure out how it's supposed to work.
     
  5. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    My guess is:
    1 point starts neutral, 4 neutral points start locked
    point 1 is captured by a team and this one locks
    point 2 now unlocks and can be captured by both.
    repeat until 1 team captured 3 points and triggers a win.
     
  6. Yrr

    aa Yrr An Actual Deer

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    • Thanks Thanks x 1
    Last edited: Dec 30, 2015
  7. PossessedInkieShark

    PossessedInkieShark L3: Member

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    Yrr your prefab is pretty much exactly what I needed! Now I can focus on the actual geometry and gimmicks.