mansion

Discussion in 'Map Factory' started by yammington, Nov 7, 2009.

  1. yammington

    yammington L1: Registered

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    My first TF2 map, takes place inside a large mansion.

    I'm always looking to get better at mapping, so any help or criticism is greatly appreciated :)

    4th release now up...
     
    Last edited: Nov 22, 2009
  2. absurdistof

    aa absurdistof

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    Caution: This is right off the bat

    Right off the bat: The map needs re-texturing. The light models need to be moved into more uniform places, consider ceiling lights as well. Lighting is generally white, try spicing up the color. The ceiling in screenshot 3 is from hl2, same with the ceiling from screenshot 4. The room is screenshot 4 is too open, there are too many boxes, and that looks like a mother of a chokepoint. In screenshot 5 the lighting needs to be uniform, not red and blue, the windows also would look better as models. Screenshot 6: way too many boxes, the broken wall could use a new texture.

    Note: When I said re-texturing I mean that the texturing you have done doesn't really adhere to the tf2 theme. screenshot 2 is almost entirely 1 texture. Try using wood for the window sills. Also, study official tf2 maps to see how they textured their maps as well for additional perspective.
     
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  3. yammington

    yammington L1: Registered

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    Thanks for the response :D

    I'll get on those textures right away! As for the lights, I was originally going for a "spooky", low-lit look, but I decided that would just annoy people so I changed the lighting a bit, so what you are looking at is a failed mesh of 2 different lighting designs ^^; I'll be changing those right away as well :p

    And yeah the room in screenshot 4 I don't like either... might change that somehow
     
  4. pitto

    pitto L3: Member

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    Also move it would be good to remove the hl2 textures/models as they don't really fit in tf2
     
  5. yammington

    yammington L1: Registered

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    new bump up.... i mean new version up
     
  6. absurdistof

    aa absurdistof

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    Submit it to gameday, when gameday comes back :D
     
  7. yammington

    yammington L1: Registered

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    Oh..? Really? How would I go about doing that :confused:
    Also I think they have only US and EU servers... me, I live down under :( I probably won't even be able to participate in playing my own map due to >9000 ping
     
  8. infectedfury

    infectedfury L3: Member

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    If you need some help testing your map, I might be able to help you. I have a server here in AU, do a bit of map testing on it.
     
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  9. yammington

    yammington L1: Registered

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    Cheers dude :D

    Also, version 4 is up
     
  10. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    Yeap. With the contest stuff up and running it'll be difficult to get your map properly tested till after it's all said and done. +Thanks to infectdfury for helping you out though. I have a feeling that after it's over though there's going to be a huge slew of gameday maps.

    Anyways, give me a tick to run through your map real quick. As was already stated, your map will need retexturing if you want it to fit in the tf2 universe. Filter the textures with "tf2" when browsing the list. Then again though this is an early release, and I'd worry more about layout then textures at the moment.

    EDIT: ACHK! RAPIDSHARE!

    I'd strongly suggest you use a different host. Try Fileplanet instead.
     
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    Last edited: Nov 12, 2009
  11. yammington

    yammington L1: Registered

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    Roger that good buddy :)
    http://www.fileplanet.com/files/200000/207212.shtml
    Uploaded to fileplanet.