Thread Status:
Not open for further replies.
  1. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

    Messages:
    974
    Positive Ratings:
    163
    MannWorks - Battle and Kill each other for some...Very Buff Australian's Company

     
  2. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,396
    Positive Ratings:
    4,249
  3. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

    Messages:
    974
    Positive Ratings:
    163
    Witch one?
     
  4. Viperi

    aa Viperi Lord Procrastination

    Messages:
    1,004
    Positive Ratings:
    558
    Those in the *linked* screenshot. Looks like 4 crates mashed together.
     
  5. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,396
    Positive Ratings:
    4,249
    ...all of them?
     
  6. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

    Messages:
    974
    Positive Ratings:
    163
    Those crates that are in the room are masted together to cover up part of the ground sticking threw the floor. This was one of my first maps so it will have major mistakes.
     
  7. Viperi

    aa Viperi Lord Procrastination

    Messages:
    1,004
    Positive Ratings:
    558
    Probably better to fix it not cover up. If it's a displacement you can easily lower it with paint geometry
     
  8. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

    Messages:
    974
    Positive Ratings:
    163
    Paint Geometry? I dont see Paint Geometry.
     
  9. Startacker!

    Server Staff Startacker! L�: Void Walker

    Messages:
    245
    Positive Ratings:
    274
    You want to select the floor with the texture tool, go to displacement, and click paint geometry
    [​IMG]
     
    • Agree Agree x 2
    • Thanks Thanks x 1
  10. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
    948
    Positive Ratings:
    1,292
    We just finished playing this map (you probably know this, since you were there). The concept of this map I like. It just needs some serious refining. How about turning it into a symmetrical 3CP map, with the middle point/reflection somewhere between the spine building and the BLU spawn?
     
    • Like Like x 2
  11. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

    Messages:
    974
    Positive Ratings:
    163
    I have been turning this map into so many different gamemodes. Next you will tell me to turn it into RD. XD
     
  12. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
    948
    Positive Ratings:
    1,292
    You mad man. THAT'S JUST MANN VS MACHINE WITH EXTRA STEPS!
     
  13. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

    Messages:
    974
    Positive Ratings:
    163
    I know
     
Thread Status:
Not open for further replies.