KotH Mannory

Kravity

L1: Registered
Aug 23, 2011
4
0
No more fullbright!
This is pretty much my first functional map (technically my fourth map).
Much of the terrain is still missing!
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Between the fullbright and the use of gray, it looks like the map is plagued by heavy fog.
 
Jan 20, 2010
1,317
902
I'll never understand people taking pictures of maps with fullbright.

It is INCREDIBLY EASY to slap a light_env into a map.

I don't have much to add otherwise. Very difficult to comment on maps barely into development like this.
 

Kravity

L1: Registered
Aug 23, 2011
4
0
The reason I took the screenshots with fullbright on was because I never used light_env before and wasn't entirely sure what value I should set the brightness to; I experimented a bit and I hope it looks better now (still seems a little dark IMO)
Should be easier to make out the layout and etc.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
The trick is to figure out what skybox you plan to use and then just steal the light_environment, env_fog_controller, shadow_control, color_correction, tonemap_controller, and the tonemap related outputs in the logic_auto from a map that uses that skybox. There's a VMF available in the Tutorials & Resources area that has convenient sets of them from most of the official maps.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Why is there a resupply locker there in the first screenshot?
 

Kravity

L1: Registered
Aug 23, 2011
4
0
I made the resupply locker for healing up when I was hurt figuring out rocket jump paths in-game.