CP Mannbase Alpha A6

The mercs go to space

  1. sskaz

    sskaz L1: Registered

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    CP - The mercs go to space

    Ok guys i think i'm starting to understand this whole mapping thing (but probably not)

    have a look gimme some feedback, idm.
     
  2. sskaz

    sskaz L1: Registered

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  3. sskaz

    sskaz L1: Registered

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  4. sskaz

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  5. sskaz

    sskaz L1: Registered

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    Added:
    - High ground on flank
    - More height varitation on mid
    - More height varitation on second

    Fixed:
    - LOTS of brushes
    - Forward spawn position
    - Last has been pushed back

    This update will hopefully allow teams to hold second easier. Currently trying to force a semi stalemate in order to test second.

    Easier to kite ubers on last.

    Read the rest of this update entry...
     
  6. sskaz

    sskaz L1: Registered

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  7. sskaz

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  8. sskaz

    sskaz L1: Registered

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    After a lot of testing I've decided to simply have the update improve the things that need testing, before adding new stuff. Which obv makes a lot of sense.

    Most things changed are just helping the player traverse the map.'

    Honestly I think I'll be leaving the map at the version for atleast a week, so I can let players figure out their own way of playing before moving forward.

    Read the rest of this update entry...