CP Mannbase Alpha A11

The mercs go to space

  1. sskaz

    sskaz L1: Registered

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    CP - The mercs go to space

    Ok guys i think i'm starting to understand this whole mapping thing (but probably not)

    have a look gimme some feedback, idm.
     
  2. sskaz

    sskaz L1: Registered

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  3. sskaz

    sskaz L1: Registered

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  4. sskaz

    sskaz L1: Registered

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  5. sskaz

    sskaz L1: Registered

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    Added:
    - High ground on flank
    - More height varitation on mid
    - More height varitation on second

    Fixed:
    - LOTS of brushes
    - Forward spawn position
    - Last has been pushed back

    This update will hopefully allow teams to hold second easier. Currently trying to force a semi stalemate in order to test second.

    Easier to kite ubers on last.

    Read the rest of this update entry...
     
  6. sskaz

    sskaz L1: Registered

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  7. sskaz

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  8. sskaz

    sskaz L1: Registered

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    After a lot of testing I've decided to simply have the update improve the things that need testing, before adding new stuff. Which obv makes a lot of sense.

    Most things changed are just helping the player traverse the map.'

    Honestly I think I'll be leaving the map at the version for atleast a week, so I can let players figure out their own way of playing before moving forward.

    Read the rest of this update entry...
     
  9. sskaz

    sskaz L1: Registered

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    Alright after a long hiatus I'm back updating this map after some encouragement from my mates.

    The changes:
    • Lobby and second fun-ified
    • Different lighting
    • Detailing
    • and some other stuff idfk fuck mapping is tough shit dude

    Read the rest of this update entry...
     
  10. sskaz

    sskaz L1: Registered

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  11. sskaz

    sskaz L1: Registered

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  12. sskaz

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  13. sskaz

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  14. sskaz

    sskaz L1: Registered

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    Finally got some pugs going on this map and it helped me figure out the direction of the map. I'm feeling good. If you're feeling up helpful some feedback on the map would be excellent, I'm pretty set on the layout of the map now, more about refining (hopefully).

    Changelog:

    Last:

    • Completely reworked.
    • Added better lighting and details etc

    Second:

    • Added a fence on the spire.
    • Lowered walls in the choke.
    • Added a wall that crosses choke, nerfs soldier bombs.
    • Made the OOB feel more like a cliff face.
    • Lowered platform in the corner.

    Lobby:

    • Changed position of health packs to help demos wanting to rollout faster (hopefully counters them dying early on middle)
    • Added small health pack near the exit to spire
    • Lower lobby opened up
    Middle:
    • Added third solar panel to stop hiding spot
    • Lowered walls to nerf soldier bombs

    Read the rest of this update entry...
     
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  15. sskaz

    sskaz L1: Registered

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