RD Manettalic

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Mannmettalic

Hi ! This is a rd_ map I'll start develloping. I turn on Beta if I found how robots moves and some textures added, bugs fixed. Map theme : an industrial zone on a night time.

Screen aren't update

Alpha 8 release : WIP

Map devellopement stats : 0%

Know bugs on Alpha 7 :

Older update :

a1 : http://forums.tf2maps.net/downloads.php?do=file&id=6063
a2 : http://forums.tf2maps.net/downloads.php?do=file&id=6067
a3 : http://forums.tf2maps.net/downloads.php?do=file&id=6069
a4 : http://forums.tf2maps.net/downloads.php?do=file&id=6073
a5 : http://forums.tf2maps.net/downloads.php?do=file&id=6077
a6 : http://forums.tf2maps.net/downloads.php?do=file&id=6091
 
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Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Interesting name, quite catchy.
And is there meant to be any pictures?
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 1 released

- Release alpha map (robot dosen't move, not my fault)
 
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Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 2 released

- Start adding props and overlays
- Added soundscapes
- Added a lot of cubemaps
- Totallity change the stairs from the C room
- Moved a little bit the spec cam on core and A room
- Addapting lights and nodraw texures for less lag
 
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Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Your download link doesn't seem to work for me, it just takes me to a page for "https://www.dropbox.com/home?preview=rd_mannmetallic_a2.bsp" which redirects back to my own dropbox.

Wups, sorry i'll fix that

#1 : And now ?
 
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Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 3 released (faster than my last one)

- New decoration on underground
- Start adding lamps props
- Start adding clips on props
- The upper of the C room is open
- Continue adding props/overlays
- Changed grill on stairs of C room
- Changed position of the alarm on A room
 
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Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 4 released

- Totallity changed the spawnroom (he have now 2 exits)
- Changed a half part of the core zone
- Added a 1-way zone to the core
- Continue adding cubemaps, soudscpaes and clips
- Addapting lights, light_env and shadows (light_env is still in dev for get the perfect way)
- Changed position of props and overlays
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Sorry if I didn't upload the a5, it's because i'm sick for 3 days. Sorry again

PS : on a5, I started adding textures. But where ??
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 5 released

- Start detailling the map
- Changed the C robots path (but they still didn't move)
- Added grills
- Continue adding clips/props
- Addapting lights
- Fixed the 1-way door
- Fixed a little bit the spawn doors
 
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Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 6 release

- Added robot path
- Added 3D skybox
- Added a window on the roof of the center
- Continue adding clips/props
- Continue detailling the map
- Fixed core capture (only for RED capture BLU core)
 
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Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 7 released (after 1 month of nothing...)

- Added pipe under the C room
- Continue detailling the map
- Continue adding cubemaps, areaportals
- Addapted light_env and shadow (no more high light)
- Removed 3D skybox for light glitches