Mannmettalic Hi ! This is a rd_ map I'll start develloping. I turn on Beta if I found how robots moves and some textures added, bugs fixed. Map theme : an industrial zone on a night time. Screen aren't update Alpha 8 release : WIP Map devellopement stats : 0% Know bugs on Alpha 7 : Older update : a1 : http://forums.tf2maps.net/downloads.php?do=file&id=6063 a2 : http://forums.tf2maps.net/downloads.php?do=file&id=6067 a3 : http://forums.tf2maps.net/downloads.php?do=file&id=6069 a4 : http://forums.tf2maps.net/downloads.php?do=file&id=6073 a5 : http://forums.tf2maps.net/downloads.php?do=file&id=6077 a6 : http://forums.tf2maps.net/downloads.php?do=file&id=6091
Alpha 2 released - Start adding props and overlays - Added soundscapes - Added a lot of cubemaps - Totallity change the stairs from the C room - Moved a little bit the spec cam on core and A room - Addapting lights and nodraw texures for less lag
Your download link doesn't seem to work for me, it just takes me to a page for "https://www.dropbox.com/home?preview=rd_mannmetallic_a2.bsp" which redirects back to my own dropbox.
Alpha 3 released (faster than my last one) - New decoration on underground - Start adding lamps props - Start adding clips on props - The upper of the C room is open - Continue adding props/overlays - Changed grill on stairs of C room - Changed position of the alarm on A room
Alpha 4 released - Totallity changed the spawnroom (he have now 2 exits) - Changed a half part of the core zone - Added a 1-way zone to the core - Continue adding cubemaps, soudscpaes and clips - Addapting lights, light_env and shadows (light_env is still in dev for get the perfect way) - Changed position of props and overlays
Sorry if I didn't upload the a5, it's because i'm sick for 3 days. Sorry again PS : on a5, I started adding textures. But where ??
Alpha 5 released - Start detailling the map - Changed the C robots path (but they still didn't move) - Added grills - Continue adding clips/props - Addapting lights - Fixed the 1-way door - Fixed a little bit the spawn doors
Alpha 6 release - Added robot path - Added 3D skybox - Added a window on the roof of the center - Continue adding clips/props - Continue detailling the map - Fixed core capture (only for RED capture BLU core)
Alpha 7 released (after 1 month of nothing...) - Added pipe under the C room - Continue detailling the map - Continue adding cubemaps, areaportals - Addapted light_env and shadow (no more high light) - Removed 3D skybox for light glitches