RD Manettalic

Discussion in 'Map Factory' started by Prolyfic⁸, Mar 13, 2015.

  1. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Mannmettalic

    Hi ! This is a rd_ map I'll start develloping. I turn on Beta if I found how robots moves and some textures added, bugs fixed. Map theme : an industrial zone on a night time.

    Screen aren't update

    Alpha 8 release : WIP

    Map devellopement stats : 0%

    Know bugs on Alpha 7 :

    Older update :

    a1 : http://forums.tf2maps.net/downloads.php?do=file&id=6063
    a2 : http://forums.tf2maps.net/downloads.php?do=file&id=6067
    a3 : http://forums.tf2maps.net/downloads.php?do=file&id=6069
    a4 : http://forums.tf2maps.net/downloads.php?do=file&id=6073
    a5 : http://forums.tf2maps.net/downloads.php?do=file&id=6077
    a6 : http://forums.tf2maps.net/downloads.php?do=file&id=6091
     
    Last edited: May 15, 2015
  2. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    Interesting name, quite catchy.
    And is there meant to be any pictures?
     
  3. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Yeah, I didn't decopile the map for screens, it still in dev
     
  4. Bunbun

    aa Bunbun Gay sex slave

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    Sounds good
     
  5. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Alpha 1 released

    - Release alpha map (robot dosen't move, not my fault)
     
    Last edited: Mar 22, 2015
  6. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Alpha 2 released

    - Start adding props and overlays
    - Added soundscapes
    - Added a lot of cubemaps
    - Totallity change the stairs from the C room
    - Moved a little bit the spec cam on core and A room
    - Addapting lights and nodraw texures for less lag
     
    Last edited: Mar 28, 2015
  7. Egan

    aa Egan

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    Your download link doesn't seem to work for me, it just takes me to a page for "https://www.dropbox.com/home?preview=rd_mannmetallic_a2.bsp" which redirects back to my own dropbox.
     
  8. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Wups, sorry i'll fix that

    #1 : And now ?
     
    Last edited: Mar 22, 2015
  9. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Alpha 3 released (faster than my last one)

    - New decoration on underground
    - Start adding lamps props
    - Start adding clips on props
    - The upper of the C room is open
    - Continue adding props/overlays
    - Changed grill on stairs of C room
    - Changed position of the alarm on A room
     
    Last edited: Mar 22, 2015
  10. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Alpha 4 released

    - Totallity changed the spawnroom (he have now 2 exits)
    - Changed a half part of the core zone
    - Added a 1-way zone to the core
    - Continue adding cubemaps, soudscpaes and clips
    - Addapting lights, light_env and shadows (light_env is still in dev for get the perfect way)
    - Changed position of props and overlays
     
  11. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Sorry if I didn't upload the a5, it's because i'm sick for 3 days. Sorry again

    PS : on a5, I started adding textures. But where ??
     
  12. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    Seems little flat.
     
  13. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Yeah I know :closedeyes: but don't worry I'll make the map no more flat
     
  14. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Alpha 5 released

    - Start detailling the map
    - Changed the C robots path (but they still didn't move)
    - Added grills
    - Continue adding clips/props
    - Addapting lights
    - Fixed the 1-way door
    - Fixed a little bit the spawn doors
     
    Last edited: Mar 29, 2015
  15. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Alpha 6 release

    - Added robot path
    - Added 3D skybox
    - Added a window on the roof of the center
    - Continue adding clips/props
    - Continue detailling the map
    - Fixed core capture (only for RED capture BLU core)
     
    Last edited: Apr 1, 2015
  16. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Alpha 7 released (after 1 month of nothing...)

    - Added pipe under the C room
    - Continue detailling the map
    - Continue adding cubemaps, areaportals
    - Addapted light_env and shadow (no more high light)
    - Removed 3D skybox for light glitches