Sightlines are something I seem to have a lot of trouble with. I was wondering how you guys manage them and what differentiates a good sightline from a bad one.
I've read multiple times the best way to cut sightlines is during the planning process of your map. I definitely agree, but somehow I always end up with really open areas, even when I feel I've planned them out. Is it just experience or is there something I'm missing?
Examples of sightlines in the game. Why do these work?
I've read multiple times the best way to cut sightlines is during the planning process of your map. I definitely agree, but somehow I always end up with really open areas, even when I feel I've planned them out. Is it just experience or is there something I'm missing?
Examples of sightlines in the game. Why do these work?
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