Sightlines are something I seem to have a lot of trouble with. I was wondering how you guys manage them and what differentiates a good sightline from a bad one. I've read multiple times the best way to cut sightlines is during the planning process of your map. I definitely agree, but somehow I always end up with really open areas, even when I feel I've planned them out. Is it just experience or is there something I'm missing? Examples of sightlines in the game. Why do these work?