Hey guys. This is my first map ever made using the HAMMER tool, named cp_mall. cp_mall is currently WIP and does not have a release date as of now. VDC wiki link for cp_mall. (UPDATED : July 8th) Work Log June 30th-July 8th, 2009 (No pics again, sorry! Next version will include many pics, promise!) Added: Tunnels that serve as an "escape route" for both teams. The tunnels go from the 3rd floor down to the 2nd and 1st floor. Be careful! The other team can also use these tunnels and use them against you! (Turbine style) Extra signs and assigned letters to each CP to prevent confusion. Overlay on the 3rd floor gates to let players know that the door is locked and how to unlock it. Extra spawn room signs. Added "Time has been added" notification to let players know that, well, time has been added. Fixed: Removed windows of the spawn room exit corridor and stretched the glass window in the middle to prevent spawn camping. Moved hovering signs to their respective walls (amazingly no one noticed that in the first place!) Fixed random spawn times (ranging from 2 to 7 seconds) Shortened cap times by ~5 seconds. June 24th-29th, 2009 (Sorry, no pictures this time) cp_mall is now ALPHA1 ! Hurray! You can download the map from tf2maps. Added more spectator cameras. Added lighting and cubemaps. Added capture point positions and some cool triggers like signs changing color and more stuff. Fixed random texture problems. June 17th-23rd, 2009 Added stuff to each shop. Some are more detailed and full than others (nearly empty). Added 2 spectator cameras. Added ammo and med packs around the map. Change of plans - No more Hat and Sports shops. Welcome the new Payload shop and Movie rental shop (no overlay signs made yet). Domination? Maybe... maybe... A1 is getting closer and closer, all that's left are the cubemaps and lighting! June 14th-16th, 2009 Added: 11 shops, 9 on the first floor and 2 on the second floor. (note: walls only) Walls for gib gallery (+sniper protection). Custom overlays to all 9 bottom floor shops (see image). Started working on 2nd cap points (BLU/RED) Also, fixed various problems. Older work log entries can be found at the vdc link. Please let me know what you think of what I have made so far (even though its not a lot). Thank you and enjoy!