So instead of having the cart drop into a pit and blow up, I'd like to get it to do this: The cart should majestically fly through the air, colliding with RED's above-ground [thing they don't want blown up] and going boom. Thing is, I'm not sure how to get the prop_physics_override to do anything once it's off the func_tracktrain. I can't give it any inputs to move, and putting a trigger_push at the end of the track (using the same filter_cart the explosion trigger does) doesn't seem to do anything (unless I'm doing it wrong?). Are there other possibilities? I tried searching for various combinations of "launch cart", "fling cart", "throw cart", etc and got nothing.