Making Textures for World Hammer?

Discussion in 'Mapping Questions & Discussion' started by Wacky Snoopy is, May 20, 2009.

  1. Wacky Snoopy is

    Wacky Snoopy is L1: Registered

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    Didn't know which forum to put, so put it here.

    I am confused (still) about World Hammer, so how could I make my own textures / .wads here. And I mean so that I can use them in Hammer. Now in the old Valve Hammer, you could just take Wally, remip all, make .wad and use. How do you do it here? :blushing:
     
  2. Artesia

    Artesia L6: Sharp Member

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  3. Wacky Snoopy is

    Wacky Snoopy is L1: Registered

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    Thanks man, I appreciate it!

    EDIT: If I need to start code some things for textures, no thanks.
     
    Last edited: May 20, 2009
  4. BrokenTripod

    BrokenTripod L5: Dapper Member

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    There's no coding involved. All the code is basically copy/paste, the part that LOOKS like code is actually just there so you can define what the kind of noises the texture makes when you shoot at it (Also, I think one defines what decal goes on it when hit?)

    Basically, the .vmf is something you copy and paste and adjust based on what the properties of your texture are. So if your texture is just metal or concrete or something similar, it's REALLY easy to put in. If it's something like lava or water, that's a bit more difficult, so you'd probably have to try to get some help.

    It's really not that hard =D
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    vmt* :(

    Gosh so many people get these mixed up, maybe the words that go with them will help.
    VMT = Valve Material Type = the text file that defines how a material acts
    VMF = Valve Map Format = the document Hammer uses
    VTF = Valve Texture Format = the actual image data for a material
     
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