I'm trying to make targets that fall over or move out of the way when you shoot them, and then reset themselves after a short amount of time. I figure there are two ways of doing this: The first is to create a door that opens when you shoot it. First I created a brush, and tied it to "func_door". I changed the speed to 500, and the Health (shoot open) to 1, and the Move Direction (Pitch Yaw Roll) to 90 0 0. When I test it, it the brush goes into the floor quickly like it's supposed to, but only when I get near it. I cannot shoot the door open. When I step away from it, the target resets like it's supposed to. My second idea was to create a brush, then tie it to "func_physbox" and named it Target. "Damaging it Doesn't Push It" is set to no by default. I then tied the ground to "func_brush" and named it ground. Finally, I connected the two with a couple "phys_hinge" entities. I changed the Name to Hinge, Entity 1 to Target, Entity 2 to Ground, and Friction to 1. When I test it, it doesn't do much. When I push on it, it makes a door opening sound. When I shoot at it, it shakes a little bit. If I mess around with the Hinge Axis in Hammer, I can make the entire object rotate when I shoot it, but I haven't quite figured out how to make it fall over backwards yet. In any case, the object never resets. I'd appreciate any help. Thanks in advance.