Making Respawn Room Switch Teams?

Discussion in 'Mapping Questions & Discussion' started by Illius, Apr 10, 2016.

  1. Illius

    Illius L2: Junior Member

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    So I am trying to make a respawn room change teams when a point gets capped. I've got everything setup however I cannot disable the Visualizers. After research I apparently need to make 1 visualizer and the associated spawn room needs to change teams, but I cannot set a team change for the func_respawn room. How would I do this?
     
  2. Nicky

    aa Nicky Rotten Tops

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    You could have 2 func_repsawnroom's, one being red one being blue. Have one start enabled, and another start disabled. When the point is capped, enable the disabled one, and disable the enabled one. Pretty much do the same for 2 func_respawnroomvisualer's.
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    If you do not set the "team" value in a respawn room, it will inherit the team from whatever spawn points are inside of it.

    This way, you can enable/disable spawns and such inside of it, and have a visulizer associated with the respawn room which will switch teams along with the spawn points.
     
  4. Illius

    Illius L2: Junior Member

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    Wait, seriously? Is it that simple? Welp, Who woulda thunk it.
     
  5. Illius

    Illius L2: Junior Member

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    So I tried that, doesn't seem to be workin. Am I missing anything else?

    Heads up BLU starts disabled, RED starts enabled, B gets capped and RED becomes Disabled, C gets Capped and BLU becomes Enabled
     
  6. Illius

    Illius L2: Junior Member

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    Well I managed to fix it, so yey!
    Had to actually make the spawns switch teams, that's it XD