Making my first map. Need some help regarding CP's

Discussion in 'Mapping Questions & Discussion' started by Slintas, Aug 6, 2009.

  1. Slintas

    Slintas L1: Registered

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    Hello there people.

    I'm trying my luck at making my first TF2 map, ever, and I've hit a roadblock.

    You see. I've made a map where each teams CP are located near the opposite teams base. You you would have to break through the other teams defenses while trying to cap your point at the same time.

    BLU owns the capture point RED must capture, and RED owns the capture point BLU must capture.

    I've also set them to that they can only be capped by the other team. (RED can only capture the point BLU currently owns.

    But when I go to try my map, select whatever team I want to play as, and then go capture the point, the game crashes, giving me this error message:

    [​IMG]

    I've uploaded the map here if you want to take a look and see if you can spot what I've done wrong. This would be very much appreciated.

    http://download155.mediafire.com/jigt4tog0bdg/nnjlnyyjlzn/OrangeTestMap_01.vmf
     
    Last edited: Aug 6, 2009
  2. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    You should upload the .vmf, not the .bsp

    .bsp - Playable one
    .vmf - Editable one
     
  3. Slintas

    Slintas L1: Registered

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  4. kiR 。◕‿‿◕。

    kiR 。◕‿‿◕。 L1: Registered

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    Unfortunately I cant answer your question Slintas, but I also have a similar problem regarding CP's.

    My cp's are set up the same way, red can only cap blues, and blue can only cap reds, and each owns their cp.
    My problem is, when blu caps the point it crashes my game, but it works fine when red caps.
    Cant figure out what the problem is for the life of me, the CP's are literally the same except for the Outputs, so Im guessing thats the problem.. but they look ok to me :<
     
  5. Axis Denied

    Axis Denied L1: Registered

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    Make sure your indexes are different since I think I had this problem before and it was because two of the caps had the same index (I THINK that was the same problem, don't remember).
     
  6. kiR 。◕‿‿◕。

    kiR 。◕‿‿◕。 L1: Registered

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    The index's are different, marked 1 and 2. Here, let me show you what each trigger looks like.
    Outputs for both cap points:
    (Red's CP aka Blu's condition to win)
    OnCapTeam1 | cp_2_prop | skin | 1 | 0.00 | no
    OnCapTeam2 | cp_2_prop | skin | 2 | 0.00 | no
    OnCapTeam2 | winblu | RoundWin | | 0.00 | no

    (Blu's CP aka RED's condition to win)
    OnCapTeam1 | cp_1_prop | Skin | 1 | 0.00 |no
    OnCapTeam1 | winred | RoundWin |0.00 | no
    OnCapTeam2 | cp_1_prop | Skin | 2 |0.00 | no

    Again not sure if that will help at all, the other aspects of the triggers are nearly the same except for the variable identifiers, like team and names etc.
     
  7. Slintas

    Slintas L1: Registered

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    I figured it out. I had not yet set the control point thingy to which control point the trigger was to.. well... trigger :X

    Sorry for taking up your time guys. Next time I have a problem, I'll make sure to go through everything again, to make sure I can solve it myself.

    Not bad for a first timer though, am I right? ;)