Making models

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,284
886
I'm making a model in blender for a tf2 item, but I have no idea how to actually make a reflective, shiny texture for the UV map. How can I do this?
 

Tumby

aa
May 12, 2013
1,052
1,101
https://developer.valvesoftware.com/wiki/Cubemaps

https://developer.valvesoftware.com/wiki/$envmap

https://developer.valvesoftware.com/wiki/$envmapmask

You most likely want to use the closest cubemap entity for reflections, but you can also use handmade cubemaps from tf2_textures_dir.vpk\materials\cubemaps or make your own. However, making your own cubemaps is not an easy process.

$envmap env_cubemap
Use the closest cubemap entity

$envmap [texture filepath]
Use a handmade cubemap texture.

$envmapmask [texture filepath]
Use a black and white image to tell the material which parts are reflective and which ones aren't.
White = Fully Reflective
Black = No Reflection

The links provided show you more parameters as well as explaining the basic process of making a cubemap VTF.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,284
886
https://developer.valvesoftware.com/wiki/Cubemaps

https://developer.valvesoftware.com/wiki/$envmap

https://developer.valvesoftware.com/wiki/$envmapmask

You most likely want to use the closest cubemap entity for reflections, but you can also use handmade cubemaps from tf2_textures_dir.vpk\materials\cubemaps or make your own. However, making your own cubemaps is not an easy process.

$envmap env_cubemap
Use the closest cubemap entity

$envmap [texture filepath]
Use a handmade cubemap texture.

$envmapmask [texture filepath]
Use a black and white image to tell the material which parts are reflective and which ones aren't.
White = Fully Reflective
Black = No Reflection

The links provided show you more parameters as well as explaining the basic process of making a cubemap VTF.
How would I apply the vtf to the model though?
 

Narpas

Takes way to long to make and update maps
aa
Jun 11, 2015
429
414