Making HUD work with Invade CTF mode

Discussion in 'Mapping Questions & Discussion' started by owly-oop, Jan 13, 2010.

  1. owly-oop

    aa owly-oop im birb

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    Give Snacks most of the credit, he solved more than i did

    The name "flag" is my entites "item_teamflag"


    OnCapture flag SetTeam 1
    OnCapture flag Skin 2
    OnDrop flag SetTeam 1
    OnPickupTeam1 flag SetTeam 2
    OnPickupTeam2 flag SetTeam 3
    OnReturn flag SetTeam 1

    This will make the hud show which team has the intel. When you drop it hud does show neutral, and captures work. Everyone give thanks to Snacks! (and some to me, i helped a little c: )
     
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  2. Snacks

    Snacks TODO: Clever title

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    Yay, glad to see we figured this out.
     
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  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Your "OnCapture flag Skin 2" doesn't show as connected in the I/O.
     
  4. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    That's because the FGD doesn't have "Skin" in the inputs for item_teamflag, but it is a valid input that works in game.