making everyone die on trigger?

Discussion in 'Mapping Questions & Discussion' started by boykevin, Sep 13, 2008.

  1. boykevin

    boykevin L1: Registered

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    I want to make a trigger that when you touch it everyone dies in the map
    is it possible?
     
  2. Gadget

    aa Gadget

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    try tigger_hurt combined with a trigger_multiple
     
  3. boykevin

    boykevin L1: Registered

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    well i mean how would we set up like
    put it on the whole map?? and then like it turns on then turns off?
     
  4. Gadget

    aa Gadget

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    trigger_hurt doesn't have a flag that will kill all clients so you will have to build trigger brushes in those areas where you want the players to be killed (set them to "Start disabled" with damage 1000). Then place one or more trigger_multiple that will activate the trigger_hurt when you step into it. Add outputs that will enable and disable the trigger_hurt. If you don't know what I'm talking about find some tutorials about the input/output system - sorry that I can't provide you a link right now.

    I don't know if there's another possible way to do this.
     
  5. boykevin

    boykevin L1: Registered

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    alright ill play with it thanks
     
  6. Shadow Scythe

    Shadow Scythe L2: Junior Member

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    Chances are, said methods will not be quite so effective on ubercharged couples. Do you plan to get around that or is it fine if they're spared?
     
  7. Gadget

    aa Gadget

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    I've never tested this with ubercharge. How is it in cp_well, can you be killed by the train when ubered? (They don't use trigger_hurt but I guess if that works it will with trigger_hurt, too)
     
  8. Altaco

    Altaco L7: Fancy Member

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    The trains use the "FREEZE" damage type, it the game probably interprets that as a train and makes it affect ubers as well
     
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  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Use a point_hurt, it's a point based entity that lets you set a radius to hurt people within rather than tying it to a brush volume. Making brushes all over your map is cumbersome and arguably inefficient.
     
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  10. The Asylum

    aa The Asylum

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    For extra fun, set the damage type to BLAST.

    Gibs ahoy!