Making doors open after point

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Warren Moonbeam

L1: Registered
Mar 12, 2011
24
2
Hi,
There is probably a tutorial about this somewhere, but I wanted to make a large door (similar to Egypt) that slowly opened in the ground after a control point has been captured. If someone could just quickly run over how to do this, it would be greatly appreciated!
Thanks :)
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
If your door is a brush, you make this brush a func_door and give this func_door a name.

At your control point you have the func_capturezone, select this one and make the following output: OnCapTeam2 - *name of your door* - Open.

Now at your func_door you can set the direction of your door (like Up or Down) and to make it open slowly I think you should set the speed pretty low (a normal door is around 400-500, just to give an idea). I'm not sure about how to make it open slowly, but I guess someone else could make this clear as I'm not sure about it.
 
Last edited:

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
also don't forget to add an OnFullyOpen - !Self - Kill output to the door