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Making doors open after point

Discussion in 'Mapping Questions & Discussion' started by Warren Moonbeam, Mar 16, 2011.

  1. Warren Moonbeam

    Warren Moonbeam L1: Registered

    Positive Ratings:
    There is probably a tutorial about this somewhere, but I wanted to make a large door (similar to Egypt) that slowly opened in the ground after a control point has been captured. If someone could just quickly run over how to do this, it would be greatly appreciated!
    Thanks :)
  2. Hanz

    aa Hanz Ravin' Rabbid

    Positive Ratings:
    If your door is a brush, you make this brush a func_door and give this func_door a name.

    At your control point you have the func_capturezone, select this one and make the following output: OnCapTeam2 - *name of your door* - Open.

    Now at your func_door you can set the direction of your door (like Up or Down) and to make it open slowly I think you should set the speed pretty low (a normal door is around 400-500, just to give an idea). I'm not sure about how to make it open slowly, but I guess someone else could make this clear as I'm not sure about it.
    Last edited: Mar 16, 2011
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Positive Ratings:
    I think the speed of egypts door is around 60-75
  4. ardysqrrl

    ardysqrrl L4: Comfortable Member

    Positive Ratings:
    also don't forget to add an OnFullyOpen - !Self - Kill output to the door
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