making custom UI and model textures appear in game (when pakrat fails)

Discussion in 'Mapping Questions & Discussion' started by Ezekel, Feb 4, 2009.

  1. Ezekel

    Ezekel L11: Posh Member

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    i asked this on my WIP thread for cp_roundhouse, but i'm gonna ask here too, because i'm thinking that other people might have this problem at some point too

    in the latest version of roundhouse i've added some custom CP UI icons, and added the ambulance for a resupply locker in blu spawn, however, for everyone besides me these are coming up as purple/black squares.

    i've used pakrat- and it's worked for the custom posters on the map, so i'm at a loss for why the UI icons and the ambulance texture aren't working
     
  2. Nineaxis

    aa Nineaxis Quack Doctor

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    Neither of those are automatically added in the Scan, you have to manually add them in.
     
  3. TotalMark

    TotalMark L6: Sharp Member

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    It annoys the hell out of me that you have to pak model textures manually. Of course though the program would have to read .mdl files in order to find the textures.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Yet another reason why I just use BSPZIP and add lines to the file when I use another resource.