Making capture point not end game

Discussion in 'Mapping Questions & Discussion' started by Yabayabayaba, Aug 2, 2017.

  1. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    I am testing out some potential map logic for the 72 hour jam (don't worry, I will completely remake it for that map) and I am attempting to make a custom gamemode. I am attempting to use control points to control map logic, yet still show up on the hud. I found the entity, which lets both flags and cp's to fit on one hud. But when the cp is capped the game ends, even though I have no I/O logic telling it to do so. How can I dissable the round win on cap?
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Try setting "Restrict team from winning" to Both in your team_control_point_master to prevent winning by owning control points.
     
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  3. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    Thanks killohurtz! your solution worked perfectly!
     
  4. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    New issue, the hud seems to be broken. when I enable a flag it points towards it, but the score counting feature seems to be broken. I am starting with both flags disabled, and only enabling the one for the team who captures the point. How could I fix this hud? 20170802100057_1.jpg