I am testing out some potential map logic for the 72 hour jam (don't worry, I will completely remake it for that map) and I am attempting to make a custom gamemode. I am attempting to use control points to control map logic, yet still show up on the hud. I found the entity, which lets both flags and cp's to fit on one hud. But when the cp is capped the game ends, even though I have no I/O logic telling it to do so. How can I dissable the round win on cap?