Making basic maps?

Discussion in 'Mapping Questions & Discussion' started by Stueh!, Mar 8, 2008.

  1. Stueh!

    Stueh! L1: Registered

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    Hey guys

    I ve been realy stuck on the simpest thing realy... making a spawn point and then carrying on the map. I dont realy understand entitys and stuff, of how to make hills or cliffs or anything xd.

    Its probably the simplest stuff but still...

    can anyone help?

    Stueh
     
  2. poopster101

    poopster101 L4: Comfortable Member

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    entities confused me at first too but basically they are everything thats not a brush (wall, ground, ceiling, ect..). They control how and when things move, lights, weather something is solid or not and many more things. for your spawn point i would consider reading one of the many wonderful tutorials on this site and on the web

    and btw brushes can be tied to entitites too
     
  3. Dox

    Dox L8: Fancy Shmancy Member

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  4. poopster101

    poopster101 L4: Comfortable Member

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    just to say when it says place a prop_dynamic that means to find prop dynamic in the entity window and place one

    and to tie something to an entity
    press ctrl+t
     
  5. Koei

    Koei L4: Comfortable Member

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  6. Hawk

    Hawk L7: Fancy Member

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  7. Stueh!

    Stueh! L1: Registered

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    thanks guys :D
     
  8. DJive

    aa DJive Cake or Death?

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    @ Stueh, always a bunch of us hanging in chat, ever have any questions you need quick, advice or general chatter, come join in =)
     
  9. YM

    aa YM LVL100 YM

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    whoa, so i did! lol I might make a few more guides, I think its really dissapointing that more people don't do them. seriously, I'm no expert at displacements but doing a guide made me think about my technique and refine it quite a bit.

    Once you've done something a fair few times and you are getting good results and understand what you are doing you should make a guide about it, it really helps you become a better mapper
     
  10. Stueh!

    Stueh! L1: Registered

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    uhm... guys, it seems all of my TF2 entitys arnt there >.> like func_respawnroom and most func_ arnt there... its rather fustrating...
     
  11. Paria

    Paria L5: Dapper Member

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    you normally make a func_respawnroom from a brush then tie it to an entity

    i.e make a block that covers the internal area of the respawn room using toolstrigger as the texture , then go to

    tools>tie to entity (ctrl+t)

    and then you select the func_respawnroom and set the team colours etc
     
  12. Stueh!

    Stueh! L1: Registered

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    oh... thats a relief^^ so do I have to make a func_respawnroom everytime, or can I like save it to entitys.

    and does the block need to be made hollow?
     
  13. Paria

    Paria L5: Dapper Member

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    its a block no hollowing out required, just make sure it fills the internals of the spawn room, or things like engies building stuff inside the spawn will happen :)
     
  14. Stueh!

    Stueh! L1: Registered

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    Thank you very much ^^ I'll give you some good karma or good juju or hatever its called