Making ambient_generic loop on trigger

Discussion in 'Mapping Questions & Discussion' started by Duan, Jul 31, 2019.

  1. Duan

    Duan L1: Registered

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    Whats the easiest way to make ambient_generic start and stop looping a sound when triggered
    Sound im trying to loop: MVM.BombWarning
    I tried putting it on a clock and activating the clock when I need the sound to play but it wont loop.
    Thank in advance
     
  2. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    If the sound you want to play is capable of looping (that is, it has cue data telling Source where to loop it), then you can go under flags and uncheck "Is NOT Looped" to make the sound automatically loop infinitely by just being told to play once. Just make sure the ambient_generic starts silent, otherwise you'll have no control over it.
     
  3. Duan

    Duan L1: Registered

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    How do I check if a sound is capable of looping?