Making ambient_generic loop on trigger

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L1: Registered
Jul 21, 2016
Whats the easiest way to make ambient_generic start and stop looping a sound when triggered
Sound im trying to loop: MVM.BombWarning
I tried putting it on a clock and activating the clock when I need the sound to play but it wont loop.
Thank in advance

Da Spud Lord

Occasionally I make maps
Mar 23, 2017
If the sound you want to play is capable of looping (that is, it has cue data telling Source where to loop it), then you can go under flags and uncheck "Is NOT Looped" to make the sound automatically loop infinitely by just being told to play once. Just make sure the ambient_generic starts silent, otherwise you'll have no control over it.