Making a sphere brush

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mintoyatsu

L1: Registered
Mar 24, 2019
15
4
I need a func_physbox in a sphere shape, but the sphere primitive always results in invalid solids and slowly corrupts each time I save the VMF. I tried other shapes like cubes, cylinders, etc. and they just aren't the same. How do I make an actual sphere shaped brush for physics simulation?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,341
917
If you're looking to make a ball, I'd advise trying prop_physics(_multiplayer or _override) with one of TF2's various ball models.
 

mintoyatsu

L1: Registered
Mar 24, 2019
15
4

mintoyatsu

L1: Registered
Mar 24, 2019
15
4
What do you mean by this?

I have a sleeping func_physbox lodged inside a thin blockbullets brush. When the player shoots it, it goes through the brush out the direction the player was shooting at. With a model, it would always escape out of one side of the blockbullets brush and not the other, regardless of where you shot it from.
 

Pdan4

Server Staff
Nov 25, 2013
83
195
I have a sleeping func_physbox lodged inside a thin blockbullets brush. When the player shoots it, it goes through the brush out the direction the player was shooting at. With a model, it would always escape out of one side of the blockbullets brush and not the other, regardless of where you shot it from.

Are you trying to make a forcefield or something?