Making a point appear locked in the hud

Discussion in 'Mapping Questions & Discussion' started by MegapiemanPHD, Jul 23, 2016.

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    So I'm working on a map where I've got point's being activated at random. Because of this, every point has the previously required point set to itself since any point could be the first one. A problem I'm having is that I can't seem to make non active points appear with the lock icon in TF2's hud. I can set the points to locked, disable and enable them as well as enable and disable their triggers but they always appear unlocked. Anyone have any ideas?
     
  2. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    Use the setteamcancap inputs for the trigger_capture_area entities possibly?
     
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  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    That seems to be exactly what I was looking for. Thanks :D

    I am running across a second problem though. For some reason the capture circle animation seems to stutter when players are capping the points. Any ideas as to why that is happening?
     
  4. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    No idea about that personally, possibly someone else will be able to help you?