Hello! I am working on a map called pass_blocked and I need your help! The map focuses on an outer space feel to it, so I need to get asteroids in the map so people can hop to and fro on. I need help on that, and the main gag of the map: blocking routes and making new ones. Every time a team scores, their spawnroom gets pushed back, and I don't know quite how to do that. I know I need to parent all the entities to a func_tanktrain + paths, I got that, but I need to know how to select all the brushes in a selection and tie them to their own origin point, so I can separate the spawns from the main area.