Making a MannPower map

Discussion in 'Mapping Questions & Discussion' started by MegapiemanPHD, Nov 1, 2015.

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  2. Ynders

    aa Ynders absolutely gormful

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    It's quite simple, actually. All you need is a regular ctf map, plus 11 powerup entities(just tf_powerup if I'm not mistaken) and a point_servercommand with the command set to "tf_powerup_mode 1" that's executed OnMapLoad.
     
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  3. MoonFox

    MoonFox L10: Glamorous Member

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    huh, well; I think I may have fun with that for practice and future projects
     
  4. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Sweeeeeeeeeeeeeeeeeet
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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    If only there was a way to decompile and look!

    BTW, because the maps use a point_servercommand, we can't test them in gamedays or imps unless you have a staff member willing and able to adjust cvars. Email Valve to make Mannpower a switch like Medieval or Arena imo.
     
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  6. MoonFox

    MoonFox L10: Glamorous Member

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    thanks for the warning, anyway; I'm kind of just taking break from my standard game library and system, good to play a rts game like star craft on max difficulty. gotta admit, the strategy used in that ironically could give ideas into hammer set ups and rigs. I have a neat idea i'm gonna still be working on but in other news.
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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  8. Uncuepa

    aa Uncuepa

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    my lad, lotv is only a week away
     
  9. MoonFox

    MoonFox L10: Glamorous Member

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    HELL YEA!
     
  10. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  11. henke37

    aa henke37

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    Mannpower isn't just a single cvar and some powerup entities. It's two cvars. One for the powerups and one for the grapplinghook.
     
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