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making a KotH capture point hazard: molten metal

Discussion in 'Mapping Questions & Discussion' started by MoonFox, Oct 30, 2015.

  1. MoonFox

    MoonFox L10: Glamorous Member

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    With the start of a new project, and my return to the King of the Hill set up; I am trying to make a hazard that when you capture the center point: molten metal pours down on top of the people on the point, additionally it would pour every three minutes. Looking at this while typing, I know how I can do it, but the alternate reason is to give a hazard guide to new players. oh, and besides enabling and disabling a timer within a trigger, is there a way to make it act like a train?

    edit: train in the regards of the moving hurt box
     
  2. JMaxchill

    JMaxchill L5: Dapper Member

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    How would you do this?
     
  3. Zed

    aa Zed Certified Most Crunk™

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    I would assume you'd be able to have it move the same way as a train, just using a vertical track path.
     
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  4. MoonFox

    MoonFox L10: Glamorous Member

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    I got that part down, but how would I get the hellfire death notice? In this case, and yes I got the timer working
     
  5. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    There's an option in the trigger_hurt entity that is the type of damage the player receives, and I'm thinking that it should be one of those options
     
  6. MoonFox

    MoonFox L10: Glamorous Member

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    It doesn't have a specific hellfire(used as the skull on fire)

    Note edit: what is the damage type for pyro anyway? If exclusive from fire
     
  7. MoonFox

    MoonFox L10: Glamorous Member

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    okay side note: how do I get a glowing liquid other than lava?
     
  8. Hotel Detective

    Hotel Detective L4: Comfortable Member

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    Doesn't cp_foundry have molten steel on it?
     
  9. MoonFox

    MoonFox L10: Glamorous Member

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    you would think, but no; strangely, I guess next step is to check this site's texture downloads
     
  10. ProfHappycat

    ProfHappycat L3: Member

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    you could just have big bucket hang over the point and it does a sort of particle shower effect when it turns over, activating a trigger_hurt
     
  11. MoonFox

    MoonFox L10: Glamorous Member

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    agreed, but its a pump drain, pouring molten steel into a nearby crucible(beneath the point underground)
     
  12. Pocket

    aa Pocket func_croc

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    It shouldn't be hard to get someone to make you a custom texture, and even a custom model for a realistic pouring effect, if and when you have a mostly-finished map that people want to support. The trouble is coming up with an intuitive placeholder.
     
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  13. MoonFox

    MoonFox L10: Glamorous Member

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    yea, the ironic thing is, the way I have it, I almost did a 180 on theme, I may still go back and do the original plan, but I'm thinking about doing a hell themed map in the fashion of sinshine or helltower (basically Halloween) but for quick clarity for the factory idea: pipe occasionally opens its valve, causing molten steel to pour onto the control point (if on timer complete: it lasts for 5-10 seconds, but if capture point is taken, it will last for a lot less time)
    oh and alt note, if I take this idea to heart, I wonder how hard it would be to create a custom hud to indicate how full the pipe is