Hi, I'd like to make a door that only opens when one team caps a specific point and then closes when that team loses the point again. How should I go about doing it? I figure it has something to do with I/O, but I'm relatively new to mapping and not exactly sure how to work a lot of the I/O functions. I tried OnFullyOpen naming the entity capture_area_2 (the trigger area around the point, not the point flag itself) via the input CaptureCurrentCP, which sounded good to me, but didn't work. The door wouldn't open at all, before or after the point cap.