Making a 90-degree turn ramp

Discussion in 'Mapping Questions & Discussion' started by PaperOnFire, Jul 22, 2010.

  1. PaperOnFire

    PaperOnFire L1: Registered

    Messages:
    30
    Positive Ratings:
    10
    Yes, I would like to make a nice 90-degree turn ramp/ramps.
    I've tried turning similar stairs into a ramp with vertex tool, the ramp looks good in Hammer, but in the game... well, it looks horrible.
    This is probably "impossible", but I really want these for my map :/
    If you know how to make this, or something similar, don't keep the information for yourself, tell me ;)
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,531
    • Thanks Thanks x 1
  3. PaperOnFire

    PaperOnFire L1: Registered

    Messages:
    30
    Positive Ratings:
    10
    Otherwise the ramp I made with that looks good, but it's too... flat. I can't even see it from the other side :rolleyes:
    The ramp needs to be 16 hammer units thick
    Still I'd like to thank you, that's a nice tool. :)
     
    Last edited: Jul 22, 2010
  4. Owlruler

    Owlruler L12: Fabulous Member

    Messages:
    964
    Positive Ratings:
    271
    Sorry about the screenshots being in alien swarm but it was the only SDK I had open at the time. Anyway, do you mean something like this, but only 16 units thick?

    [​IMG]
    [​IMG]
     
    • Thanks Thanks x 1
  5. PaperOnFire

    PaperOnFire L1: Registered

    Messages:
    30
    Positive Ratings:
    10
    Yes. But if it's too hard to make, I'll settle for something like in your screenshot. :unsure:
     
  6. Owlruler

    Owlruler L12: Fabulous Member

    Messages:
    964
    Positive Ratings:
    271
    Okay, a mini-tut coming up. I tried to make a video, but it didn't work, so now I'll have to explain it all.

    Step 1:
    [PIC]
    First, you need to make an arch. For this mini-tutorial, I'm going to use those values. While 8 sided is not especially smooth, it cuts down on work later.

    Step 2:
    [PIC]
    Now you have the arch, it should look like the picture.

    Step 3:
    [PIC]
    Next, you need to cut the arch's pieces into triangles as so.

    Step 4:
    [PIC]
    Finally, you need to vertex manipulate each pair of vertices up ([PIC] to show the pairs). I would move them up an even amount. In my example, each pair is 16 units above the one previously.

    Source .vmf
     
    • Thanks Thanks x 3
  7. PaperOnFire

    PaperOnFire L1: Registered

    Messages:
    30
    Positive Ratings:
    10
    Great tutorial, but I'm stuck on step 4, I have no idea how to do this. I tried selecting a "pair" and moving it up, but that doesn't really make it look like a ramp, it looks more like something that would kill you if you touch it... :facepalm:
    I suck.
     
  8. Nimelrian

    Nimelrian L2: Junior Member

    Messages:
    64
    Positive Ratings:
    6
    You manipulated the vertices, or the brush-corners?
     
  9. PaperOnFire

    PaperOnFire L1: Registered

    Messages:
    30
    Positive Ratings:
    10
    Eh... umm... I used vertex-tool, and tried to copy what was in the screenshots, didn't turn out very well. Now I tried pulling the yellow boxes and it looks more like a ramp now, but I think I'm still doing something wrong.
     
  10. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    I would recommend that between steps three and four, you ungroup the arch and drag the pieces up to form a spiral staircase with the same inline you want your ramp to have. Then step four would be using vertex manipulation to make the corners of the pieces touch. Does that make sense?
     
  11. Owlruler

    Owlruler L12: Fabulous Member

    Messages:
    964
    Positive Ratings:
    271
    This is why I prefered to make a video. The pulling of vertices is the hard part to explain. I'm still trying to make a video.

    EDIT: Nope, videos dislike me, sorry.
     
    Last edited: Jul 22, 2010
  12. PaperOnFire

    PaperOnFire L1: Registered

    Messages:
    30
    Positive Ratings:
    10
    Hi guys, I was at a summer camp for a week and came back today (just to explain why there hasn't been any activity on this thread)
    I tried to make the ramp once again with vertex tool, and what I made is... well, it's almost perfect, but it has some glitches and it makes compile time ridiculously long. :facepalm:
    I'm out of ideas here, heeeelp!
     
  13. Nimelrian

    Nimelrian L2: Junior Member

    Messages:
    64
    Positive Ratings:
    6
    Make the ramp a func_detail.
     
  14. PaperOnFire

    PaperOnFire L1: Registered

    Messages:
    30
    Positive Ratings:
    10
    Oh God. :facepalm:
    That fixed my problem, thanks.
    Now I have two 90-degree turn ramps and one S-ramp, which make my map look somewhat futuristic, nice :)