Make the PL Cart trigger a door opening?

Discussion in 'Mapping Questions & Discussion' started by Grimezy, Sep 14, 2009.

  1. Grimezy

    Grimezy L1: Registered

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    Hey,

    Basically I want the Payload cart to get to a certain part of the track (just before the last cap) and I want it to open the doors on the Red barn (shown below). Right now it's just a normal Trigger_Multiple that opens the doors when a player goes through the trigger.

    [​IMG]

    I assume it's definitely got something to do with the cart hitting a trigger_multiple which is connected to the doors. I just need to know how to do it properly.

    Any help would be great.
     
  2. strangemodule

    strangemodule L5: Dapper Member

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    Try having the info_track or whatever the thing is called that the cart moves on (can't remember atm) that is closest to the doors open them (use the output OnPass).
     
  3. Tapp

    Tapp L10: Glamorous Member

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    If you want, you could create a filter_name, set it to the cart, and then use that with your trigger_multiple (you would have to tick the props flag, though, as well as deleting the close output)
     
  4. Cerulean

    Cerulean L3: Member

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    path_track OnPass

    Start with something like this:

    [​IMG]
     
    • Thanks Thanks x 3
  5. Grimezy

    Grimezy L1: Registered

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    Thanks Cerulean, that seems to have done it.
     
  6. Lockhart

    Lockhart L2: Junior Member

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    Haha, everyone's asking questions I'll need answered in the future. I'm running out of em' . :p