Make my map look natural?

Discussion in 'Mapping Questions & Discussion' started by toxxicxmodz, Mar 28, 2016.

  1. toxxicxmodz

    toxxicxmodz L1: Registered

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    Right now I have a ramp of sand that goes up to somewhere, but it looks like it might as well be made out of concrete. How do I make my sand ramp look natural? This is my first time making a real map and I'd really appreciate the help!
     
  2. Joshenkstone

    Joshenkstone L5: Dapper Member

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    • Agree Agree x 3
  3. Werewolf

    aa Werewolf Probably not a real Werewolf

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  4. Turnip

    aa Turnip The 80s Vegetable

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    Captain obvious reporting for duty.
     
  5. Requiesta

    Requiesta L1: Registered

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    *takes aim with a sniper rifle* Revenge for that time I was huntsman-skewered in the badlands by a man by that name!
     
    • Agree Agree x 1
  6. toxxicxmodz

    toxxicxmodz L1: Registered

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    @Werewolf [UK] @[PRG] Joshenkstone Thanks, guys! I used displacements and my sand ramp looks super natural now!
     
  7. toxxicxmodz

    toxxicxmodz L1: Registered

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    @Werewolf [UK] I don't want to spam new threads (this is my second one in the last 24 hours), but my compile log tells me I have a leak, but there is no pointfile and the compile log doesn't tell me the coordinates of the leak? Do you know what this could be?
     
  8. Turnip

    aa Turnip The 80s Vegetable

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    Can you copy/paste the compile log here.
     
  9. toxxicxmodz

    toxxicxmodz L1: Registered

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    CDynamicFunction: Loading library 'Kernel32.dll' (77570000)
    CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77E7B8F0

    -------------------------------------------------------------------------------
    Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
    -------------------------------------------------------------------------------


    -------------------------------------------------------------------------------
    Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\themegazen.vmf"
    -------------------------------------------------------------------------------

    CDynamicFunction: Loading library 'Kernel32.dll' (77570000)
    CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77E7B8F0
    Valve Software - vbsp.exe (Mar 2 2016)
    4 threads
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\themegazen.vmf
    Map revision 61
    Patching WVT material: maps/themegazen/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (33406 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 126 texinfos to 57
    Reduced 10 texdatas to 7 (267 bytes to 155)
    Writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\themegazen.bsp
    0 seconds elapsed
    CDynamicFunction: Closing library 'Kernel32.dll' (77570000)

    -------------------------------------------------------------------------------
    Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
    -------------------------------------------------------------------------------


    -------------------------------------------------------------------------------
    Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\themegazen"
    -------------------------------------------------------------------------------

    CDynamicFunction: Loading library 'Kernel32.dll' (77570000)
    CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77E7B8F0
    Valve Software - vvis.exe (Mar 2 2016)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\themegazen.bsp
    reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\themegazen.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\themegazen.prt


    Putting the compile log through Interlopers.net/errors says that there is a leak but does not give coordinates and Hammer does not generate a pointfile
     
  10. MaccyF

    aa MaccyF Notoriously Unreliable

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    probably means your sand ramp was sealing the level when it was still a world brush (displacements don't seal) try create a nodraw brush beneath the dispacement, sealing the hole

    also use load default pointfile to make hammer trace a red line through the leak
     
  11. toxxicxmodz

    toxxicxmodz L1: Registered

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    @MaccyF there is already a nodraw underneath all displacements. Load default pointfile asks me to browse for a file
     
  12. toxxicxmodz

    toxxicxmodz L1: Registered

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    @MaccyF It appears relaunching Hammer has fixed the issue.