PLR Magrahat Paschim

Discussion in 'Map Factory' started by Idolon, Mar 31, 2012.

  1. Idolon

    aa Idolon the worst admin

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    My second attempt at TF2 mapping! Magrahat Paschim is a payload race map. There isn't much to say about it, except that it has rotational symmetry.

    Thanks to Tarry H Sruman for the map name!
     
    Last edited: Apr 5, 2012
  2. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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  3. Idolon

    aa Idolon the worst admin

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    Figured out why carts were exploding prematurely. Will fix that, and the deathpit at spawn, for a2.
     
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  4. tyler

    aa tyler snail prince, master of a ruined tower

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    Wow, this is going to be fun as all fucking hell to switch to in gamedays.
     
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  5. Idolon

    aa Idolon the worst admin

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    Don't worry, I'll change the name when I decide how I want to detail this. :p

    UPDATE: So, I made some changes to the layout. Nothing too complex, but it should make the map a bit more interesting.
    A lot of people had complaints about a spawndoor leading to a deathpit, and how dumb that is. To remedy that, first:
    [​IMG]
    And secondly:
    [​IMG]
    So now, this spawn exit can actually be useful. However, this created some sightline issues (these new rooms could see each other across the map). To remedy that:
    [​IMG]
    There are still some <sightline issues> I'm sorting out, but I think I have a solution. I'll keep you posted.
     
    Last edited: Apr 1, 2012
  6. Sergis

    aa Sergis L666: ])oo]v[

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    reminds me of cp_revenant and the analphabets who couldnt spell it and got its name changed
     
  7. Idolon

    aa Idolon the worst admin

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    This is how pro mappers roll:
    [​IMG]
     
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  8. DJive

    aa DJive Cake or Death?

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    Overall felt very small. It seemed like you're either pushing or defending and which ever team started first you had to do the opposite.

    I really liked the design but possibly needing a larger scale of it. My one true gripe was Engi's get super shafted as there is not a single spot that is a good place to build that isn't LoS or a death spot.

    Keep it up man!
     
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  9. Idolon

    aa Idolon the worst admin

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    I feared that would happen, since the map has rotational symmetry. I'll probably stretch the mid section out, as it feels a bit cramped as is (especially with the addition of the middle building).

    I've also made the final areas a bit more interesting, making them more friendly to sentries but also providing some cover for the attackers:
    [​IMG]

    Also, made the deathpit quite a bit smaller:
    [​IMG]
    There is another sentry spot in the lower right of this picture.
     
  10. Bereth

    Bereth L3: Member

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    The flank routes are too long. People would see me run into one, and could just go around the other end of it to kill me. This really doesn't work well. The flank routes need to be hidden better, or something.
     
  11. Idolon

    aa Idolon the worst admin

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    I'm not sure if that's a fault of the length of the routes, or just the fact that there aren't very many. I'll look into it.