Lumberyard textures

Discussion in 'Mapping Questions & Discussion' started by Lss40, Oct 12, 2008.

  1. Lss40

    Lss40 L1: Registered

    Messages:
    16
    Positive Ratings:
    4
    Hello, can someone please post me names of textures used in arena_lumberyard? I am new to mapping with source engine but i was making maps to CS 1.6 before. I cant find especially the grass texture. There are some textures with name "grass", but no of them look like the one used in lumberyard. Is texturing also more complicated than just selecting texture and applying it? Thanks.
     
  2. Benny

    Benny L1: Registered

    Messages:
    16
    Positive Ratings:
    1
    Yes,If it should be looking good,it is more complicated,espacially when using Displacements.
    The texture is something with blendgroundtograss007
     
    • Thanks Thanks x 1
  3. laghlagh

    laghlagh L6: Sharp Member

    Messages:
    391
    Positive Ratings:
    52
    Try putting "trainyard" in the search box.
     
    • Thanks Thanks x 1
  4. Altaco

    Altaco L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    121
    Any texture that has variation in it (like between dirt and grass) is a blend texture. The one in lumberyard is blendgroundtograss007.
     
    • Thanks Thanks x 1
  5. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    569
    yup, thats the one

    you have to apply the texture to the ground, it will look brownish, then whilst having the brush selected, go to the texture application (Shift+A), click on the second tab, and the on the "paint alpha" button
    this allows you to "paint" the green grass

    http://developer.valvesoftware.com/wiki/Hammer_Face_Edit_Disps
     
    • Thanks Thanks x 1
  6. Lss40

    Lss40 L1: Registered

    Messages:
    16
    Positive Ratings:
    4
    Thanks all... I have few more questions.
    1. How to make terrain like in nature? I mean small hills and stuff, just not flat desks. Just tell me whats the tool's name. I hope there is different way than using clipping tool.
    2. Is it okay to put whole map into a large hollow cube with SKY texture? In cs 1.6 mapping, it caused some things to not work properly, but i downloaded uncompiled valve tf2 map, and it its in box with texture sky... So should i put map into the box or place the sky texture only where its needed?

    Sorry for bad english...
     
  7. laghlagh

    laghlagh L6: Sharp Member

    Messages:
    391
    Positive Ratings:
    52
  8. Benny

    Benny L1: Registered

    Messages:
    16
    Positive Ratings:
    1
    2.
    You can do that,If you want to have a horrible framerate.It makes you render all the part bellow your map.
     
    Last edited: Oct 13, 2008
  9. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,745
    you decompiled a bad map, the skybox texture should go only where needed, encolsing your map in a giant box is terrible practice.
    Do make sure however, that your skybox texture is far enough away that players can fire rockets and jump high without it getting in the way.
     
  10. [INC] Zodiac

    [INC] Zodiac L1: Registered

    Messages:
    20
    Positive Ratings:
    0
    Also for the skybox use the picture with the mountains in it. There's only one if you building with the Orange Box engine.