Lumberyard Event - Halloween lumberyard with a bunch of gimmicks and logic that makes it work in casual Lumberyard event is a map im currently making that basically recreates all of the logic of arena, but uses the koth gamemode and prefix, so that it works on casual mode unlike arena. some of my goals making this are- make arena work in casual mode, since the mode is normally incompatible give dead players something to do spice it up with some gimmicks that don't overstay their welcome so here's what I've done so far: when you die, you can still participate in the match! dead players become tiny little see-thru ghosts, which have the ability of a dispenser. float around your teammates to help them out, or stack buffs with other ghost buddies onto one player. or, you can float around that annoying spy that killed you and try to reveal their position. maybe BOO over and over at the sniper dominating you to piss them off. or you can do nothing. no pressure. the choice is yours! there are more small health kits placed around to make the map a bit friendlier. the health kit that is normally on the log is now a spellbook spawner, so it will be a very hotly contested area. risk it for the biscuit, and u could get rewarded good spells for arena, like the healing aura spell! on top of this, there are also random map-wide events that can occur. these are rolled every other round. you'll start with one normal round, then a gimmicky one, and that repeats over n over. at the moment there are 7 unique gimmicks. these are subject to change: Mad Milk! - covers all players in mad milk, so when you damage people, you're rewarded with some health HHH! - spawns the hhh at mid Huge! - makes all players big. you'll have to crouch under some doorways if u wanna squeeze around Tiny! - makes you tiny. you can fit under some props and you move faster like this, so u better aim well More spells! - this adds two addition spellbook spawners to each team's side of the map. Chaos ensues Extreme fog! - this puts a very short distance, pitch black fog onto the map. use your projectiles to search your environment, and look for enemy silhouettes Rising lava! - Lava begins rising on the map instantly. seek high ground quickly or you'll get crispy finally, this map uses the koth_ prefix, but that's also subject to change. I'm just using this at the moment because it was easy to work with the koth timer to act as a psuedo win counter. each time a team wins, 10 seconds are deducted from their static timer. once it reaches zero they win. later on i want to totally rework the hud to work like arena, or if possible, even better. there are a few known bugs with a1 such as multiple players dying at the same time not all getting their own healing dispenser once they become a ghost, and team switching being a little bit finicky, but i plan on ironing these out over time. i hope you enjoy!