Lumberlost

Discussion in 'Map Factory' started by Dark, Feb 8, 2010.

  1. Dark

    Dark L4: Comfortable Member

    Messages:
    159
    Positive Ratings:
    137
    Things to add-
    Optimization
    3d skybox
    airboat textures

    this map has still not had a full server test it, hopefully it will play alright and i will not have to scrap it after i have gotten this far.
     
    Last edited: Feb 17, 2010
  2. Dark

    Dark L4: Comfortable Member

    Messages:
    159
    Positive Ratings:
    137
    gameday bump
     
  3. Azazoth!

    Azazoth! L1: Registered

    Messages:
    33
    Positive Ratings:
    14
    1) Your assets weren't packed properly, so everything was kind of blinding and purple and ERROR. That should be easily fixed, though.

    2) Did you have cubemaps? The water was suspiciously purple. (That's also easy to fix.)

    3) The ramps going through the center area were really awkward - you could get onto them from the side, but it was a really fiddly jump. Either push them back, so that you can just walk onto them from the center, or put in a wall, so that it's not an issue.

    4) The map as a whole felt kinda small. There were a number of places (like the ramps and those little L-tunnels) where there was no place to slip by, and the map as a whole was very linear - everyone had to squeeze through that watery bit with the trees. (Brief aside: someone else suggested playerclipping the roots so players wouldn't bounce into the air after touching them.) With the flags directly past the spawn (I'm guessing; I never got close enough to get a good look), everything stalled.

    So add a few alternate routes and widen things generally.

    Anyway, luck with the map and keep it up!
     
    • Thanks Thanks x 1
  4. E.B.

    E.B. L1: Registered

    Messages:
    49
    Positive Ratings:
    39
    Just played it a tiny bit but not really very much b.c of the server crash. I think a good change would be to add some signs, both arrows and little "battlements" or "intel" ones. You have a lot of hallways that look exactly the same and since I hadn't played the map before I would end up lost fairly easily.

    edit: and there were also a couple of cubemaps issues, the top of a tree stump had that checkerboard, and so did the wreckage near the intel.
     
    • Thanks Thanks x 1
    Last edited: Feb 13, 2010