Lumberlost

Dark

L4: Comfortable Member
Nov 27, 2009
159
137
Things to add-
Optimization
3d skybox
airboat textures

this map has still not had a full server test it, hopefully it will play alright and i will not have to scrap it after i have gotten this far.
 
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Dark

L4: Comfortable Member
Nov 27, 2009
159
137
gameday bump
 

Azazoth!

L1: Registered
Feb 6, 2010
33
14
1) Your assets weren't packed properly, so everything was kind of blinding and purple and ERROR. That should be easily fixed, though.

2) Did you have cubemaps? The water was suspiciously purple. (That's also easy to fix.)

3) The ramps going through the center area were really awkward - you could get onto them from the side, but it was a really fiddly jump. Either push them back, so that you can just walk onto them from the center, or put in a wall, so that it's not an issue.

4) The map as a whole felt kinda small. There were a number of places (like the ramps and those little L-tunnels) where there was no place to slip by, and the map as a whole was very linear - everyone had to squeeze through that watery bit with the trees. (Brief aside: someone else suggested playerclipping the roots so players wouldn't bounce into the air after touching them.) With the flags directly past the spawn (I'm guessing; I never got close enough to get a good look), everything stalled.

So add a few alternate routes and widen things generally.

Anyway, luck with the map and keep it up!
 

E.B.

L1: Registered
Mar 15, 2009
49
39
Just played it a tiny bit but not really very much b.c of the server crash. I think a good change would be to add some signs, both arrows and little "battlements" or "intel" ones. You have a lot of hallways that look exactly the same and since I hadn't played the map before I would end up lost fairly easily.

edit: and there were also a couple of cubemaps issues, the top of a tree stump had that checkerboard, and so did the wreckage near the intel.
 
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