lumber_pit

Discussion in 'Map Factory' started by Sharpentine, Nov 16, 2009.

  1. Sharpentine

    Sharpentine L1: Registered

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    i started making this map before i joined these forums so it hasnt been playtested yet. its probably too late to do major changes, so im hoping they wont be necessary.

    anyway i think it turned out visually attractive.

    gimme tips on what mistakes i made and how to evade them in the future.
     
  2. Locutus

    Locutus L2: Junior Member

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    The cap seems like it's in too tight of a space.
     
  3. Xy²

    Xy² L1: Registered

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    I played you map 2 minutes ago and it looks great. You mapped that well. But i miss props!
    You have no props for lights or something like that. It looks a bit boring without that. Add some props :)
     
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  4. Engineer

    aa Engineer

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    Yeah, the detail looks great, but as Xy² said: You need more props. Just to spice it up ;)
     
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  5. martijntje

    martijntje L8: Fancy Shmancy Member

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    so, just from the screenshot, looking very nice. Even without props, it looks quite well.

    EDIT: also on the fourth screenshot, the hill seems too steep
     
    Last edited: Nov 16, 2009
  6. Sharpentine

    Sharpentine L1: Registered

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    indeed, but i decided to go easy with props until im sure bigger changes are unnecessary. il definitely add props in next versions
     
  7. Exist

    Exist L6: Sharp Member

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    for the cap, you might consider opening up the roof for demomans and what not. This would defiantly make the point more versatile.
     
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  8. absurdistof

    aa absurdistof

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    I'd also vary your lighting and add overlays.
     
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  9. Lancey

    aa Lancey Currently On: ?????

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    That point is very protected.