KotH Lowesth

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
An another map I've made on 1 day... Maybe move on beta

Informations :

Map theme : Farmland
Time of capture : 15 s
Available to capture : 45 s
4 minutes of gameplay
Screenshots aren't update
Probably with arena version
 
Last edited:

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Looks rather basic, with a bunch of open space for Snipers to put a hole in anybody trying to reach the overly tall middle building
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
it's like a very hilly version of harvest.

Looks pretty good, but it could use some cover around the sides.
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Looks rather basic, with a bunch of open space for Snipers to put a hole in anybody trying to reach the overly tall middle building

I know it's a fast work but I start to rework it right now...

it's like a very hilly version of harvest.

Looks pretty good, but it could use some cover around the sides.

Lowesth shouldn't looks like Harvest but I try to put some small details like Harvest (maybe a Skybox version of the map)
 
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tyler

aa
Sep 11, 2013
5,102
4,621
I feel like this exact "point in a big open square with spawns" map has been made so many times. It's never worked. There's a reason that all popular TF2 maps have lots of varied geometry (buildings, natural features, etc). It's because this is boring.

I'd also advise not straying from the capture time/KOTH settings that Viaduct uses. Speaking from experience, players don't like it much.
 
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MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,544
I feel like this exact "point in a big open square with spawns" map has been made so many times. It's never worked. There's a reason that all popular TF2 maps have lots of varied geometry (buildings, natural features, etc). It's because this is boring.

Agreed, it's why Harvest is basically used as a death match map
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
As uninspired as it may be, I think the big and open space around the point isn't necessarily a bad idea; but in this map the big open space is rather too big and open.

Also, both the team buildings look more or less the same. You should probably use the red and blue dev textures for better team recognition.
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
As uninspired as it may be, I think the big and open space around the point isn't necessarily a bad idea; but in this map the big open space is rather too big and open.

Also, both the team buildings look more or less the same. You should probably use the red and blue dev textures for better team recognition.

As I said, I make this map quickly so on alpha 2, dev textures will changes (and buildings maybe)
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 2 released !

- Start detailing the map
- Reworked the whole map
- Reworked ammo/health pack position
- Added stairs for the 1st stair
- Added windows
- Added more clips