Model Losthorizon payload models

Discussion in 'Request Area' started by Kill_the_Bug, Mar 30, 2015.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Hi - just got blender - it's warping my mind - for the moment

    If anyone's interested.

    I'm looking for 3 payload models for my moonbase / space themed map

    1 red / 1 blue (both can be the same stlye)

    1 final payload - this is what I was working on but propper doesn't seem to be working anymore or else I would do it myself :)

    Here's what I was thinking for the last model - this model should have a hole in the center large enough to drop a combine powerball through it.

    [​IMG]
     
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  2. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Or - If someone can make me a blender file that consists of 1 block that's the size of a payload model - I can start there :)

    It would give me the scale that I need to make a model, that once completed, would make an easy export right into TF2 because I already would have the scale correct :)
     
  3. Seba

    aa Seba DR. BIG FUCKER, PHD

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    If you're looking for scale, you can make a brush in hammer that's however big, export the file as .fbx, then import that into blender
     
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  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Thanks - I now have a reference point to go on now - do I just save as 'model.fbx' to export it?
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    It's an option under File, called Export to .DXF (I was wrong the first time, it's .dxf not .fbx); when a window pops up just name it whatever.
     
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  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    ok finally go a chance to look at this - although the export to dxf is there I can't seem to import it into blender
     
  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok - still have no idea what I'm doing can someone make me up payload models?

    1 & 2 Pretty much standard.

    Cart 3 has to be big enough to hold the anti-matter ball with no floor so the ball can drop through it.

    See the map for what I mean.

    http://forums.tf2maps.net/downloads.php?do=file&id=6157

    You'll also get full credit in the map details :)
     
  8. MaccyF

    aa MaccyF Notoriously Unreliable

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    When your modelling in Blender one blender unit is equal to one hammer unit by default, there's no scale conversion needed so long as you set the end cull distance higher :)