PL Lost Horizon

Discussion in 'Map Factory' started by Kill_the_Bug, Nov 25, 2014.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Lost Horizon_B10

    The Blue vs. Red Team Payload Saga Continues… Episode # 502

    In this episode, the Blue and Red team accidently decide to take a vacation in Roswell, New Mexico at the exact same time when a shiny object falls out of the sky.

    As they approach the ship from different sides, a vortex opens up and they are both spirited away to an abandoned, yet still functional, space station.

    Neither team knows if they will make it back to earth or not, but, one thing is certain – they’re not going to let the other team have the technology .

    ________________________________________________________________________

    Beta 8 has been released

    Blue pushes both carts to the end at the same time - then they push 1 final cart to victory.

    I know there's still a lot of work to be done on it but it's a start :)

    :thumbup1:
     
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    Last edited: Jul 31, 2015
  2. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I loaded up spme pictures to show you what I'm working on - feel free to comment - The lighting isn't 100% yet but you'l get the idea :)
     
  3. Izotope

    aa Izotope Never releases maps

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    cl_drawhud 0
     
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  4. veng

    veng L1: Registered

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    Looks neat; If you got a download to the vmf or something I'd love to take a closer look at it
     
  5. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok have been doing some more work on it - the glass walls may or may not show up in the pictures right but they are there.

    This is the right side entrance into the fusion reactor (alt path tunnel is to the right) I am lookinh at putting in a second ramp on the right side.
    [​IMG]

    This is the alt path tunel -
    [​IMG]
    [​IMG]

    The main reactor room with Core A and B and the antimatter pit - which is why I'm working on the dual concept mode - blue pushes both carts to the cap point - the blue doors open and they they push the final cart into the pit for the big boom.
    [​IMG]
    reverse angle
    [​IMG]

    http://forums.tf2maps.net/downloads.php?do=file&id=6014

    I have posted a pre-alpha map (the other side isn't mirrored yet) for you to run around in - any comments or suggestions are welcome but you can see where I'm starting to take this :)
     
    Last edited: Jan 27, 2015
  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Hi - work is progressing towards my alpha release - please take a look at my pre-alpha map. Alpha Coming soon and I'm looking for suggestions.

    Any suggestions are appreciated - trying to pack all custom stuff using Vide - let me know if you're missing textures :)

    http://forums.tf2maps.net/downloads.php?do=file&id=6014

    Update - info needed - Any ideas where or if I should put in mid spawn points, ammo and health? Also, lighting - odd lighting on tracks in an out ot the buildings. I've cranked up the env_light for this compile but lighting suggestions would also be appreciated :)
     
    Last edited: Mar 5, 2015
  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Alpha 1 released
     
  8. Prolyfic

    Prolyfic L5: Dapper Member

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    Omgee finally. it's perfect
     
  9. Muddy

    Server Staff Muddy Muddy

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    Last edited by a moderator: Aug 29, 2015
  10. Bunbun

    aa Bunbun Gay sex slave

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    Indeed
     
    Last edited by a moderator: Aug 29, 2015
  11. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok guys - i just don't get it.
     
  12. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Alpha 2 released - see change log

    Thanks for the great feedback from the map test - you got some thing I never thought of.

    A lot of issues worked on. Feel free to check it out.
     
  13. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    A3 Released :)
     
  14. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    A5 has been released - pretty sure the next one is beta 1
     
  15. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Beta 1a Has now been released - knock yourself out :)

    Don't jump too high while outside :p
     
  16. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Beta 2 released - please download it and let me know how you like it!

    Now for the thanks to:

    A Boojum Snark - map library resource
    UKCS-Alias - the dual payload game concept mode - he saved me a lot of work at the start with his code which I then modified even more
    Berry - for letting me know about the radius thing when I thought half my map disappeared
    Frozen - for something that I can't currently remember
    Paulmega - for helping me out with pesky teleporter issue
     
  17. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Thanks for the map test on the game day - am making the changes now.

    I'm going to do a tele jump for blue also - does anyone know a good glowing ball type of entity?

    Maybe how to change the vpk file you were taking about.
     
    Last edited: Apr 26, 2015
  18. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I think this map may have serious fun potential - you can do 360's in space coming out of a teleportation chute and for more fun do it as a charging demo!

    This might be the best looking map I've done!
     
  19. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    B3a - is out - fixed broken area portal.

    Can one of you game day peeps who saw the map then check it out to see how you like the new exit chutes?
     
  20. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    beta 5 released