loot_diamondmine - Custom gamemode This map is a prototype for my custom gamemode : Loot. In Loot, your objective is to cap the most diamond as possible in the cave, and to bring them to the capture zone. At the end of the timer the grids close, and the team with the most points win. Spoiler: Screenshots
The map has been completely remade from the ground up ! Notable change includes train, diamond extractors, and new layout Spoiler: Full changelog Gamemode change: Now score based instead of time based The train comes collecting diamonds for 60 seconds every 120 seconds. There are now only 6 diamonds extractor, with higher spawn rate, but limited stock. (40 diamonds per extractor) First team to 100 wins Layout changes: Delivering zones are now merged Spawns are now above the map Spawns have windows for orientation Bigger cave, completely new layout Shorter outside area Map is thiccer wider Removed opening grids (no more SCROOO...) Moved healthpack and ammos Changed cliffs textures Read the rest of this update entry...
changelog: Diamonds spawn slower, but there are less of them Layout is a bit more closed and spaced, more walls. Train whistle when coming (fixed) Height reworked Read the rest of this update entry...
Two bugs fixed: Dropped diamonds instantaniously disapeared The train only whistled once Read the rest of this update entry...
Changelog: Moved train in the middle of the courtyard Removed 2 diamond extractors, 5 remaining generators are now limitless, side generators takes 10 seconds, central generators 4 seconds to generate diamonds changed back room Lowered objective to 80 points Removed doors and passages for better movement flow Read the rest of this update entry...