loot_diamondmine a6

Custom gamemode

  1. onra77

    onra77 L1: Registered

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    loot_diamondmine - Custom gamemode

    This map is a prototype for my custom gamemode : Loot.

    In Loot, your objective is to cap the most diamond as possible in the cave, and to bring them to the capture zone. At the end of the timer the grids close, and the team with the most points win.

     
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  2. onra77

    onra77 L1: Registered

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    The map has been completely remade from the ground up !

    Notable change includes train, diamond extractors, and new layout

    • Gamemode change:
      • Now score based instead of time based
      • The train comes collecting diamonds for 60 seconds every 120 seconds.
      • There are now only 6 diamonds extractor, with higher spawn rate, but limited stock. (40 diamonds per extractor)
      • First team to 100 wins
    • Layout changes:
      • Delivering zones are now merged
      • Spawns are now above the map
      • Spawns have windows for orientation
      • Bigger cave, completely new layout
      • Shorter outside area
      • Map is thiccer wider
    • Removed opening grids (no more SCROOO...)
    • Moved healthpack and ammos
    • Changed cliffs textures

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  3. onra77

    onra77 L1: Registered

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    changelog:
    • Diamonds spawn slower, but there are less of them
    • Layout is a bit more closed and spaced, more walls.
    • Train whistle when coming (fixed)
    • Height reworked

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  4. onra77

    onra77 L1: Registered

    Messages:
    37
    Positive Ratings:
    21
    • Like Like x 1
  5. onra77

    onra77 L1: Registered

    Messages:
    37
    Positive Ratings:
    21
    Changelog:
    • Moved train in the middle of the courtyard
    • Removed 2 diamond extractors, 5 remaining
      • generators are now limitless, side generators takes 10 seconds, central generators 4 seconds to generate diamonds
    • changed back room
    • Lowered objective to 80 points
    • Removed doors and passages for better movement flow

    Read the rest of this update entry...