Looping

Freedomario

L1: Registered
Aug 30, 2009
8
0
Is there a way/entity to make up to 10 things happen, and then have it loop itto do them over again?

Im trying to make disco lights that 1 light is on then after 1.5 seconds it turns off and then a different light comes on, and ect. And when it’s done, it loops and does it over again!

I tried having 10 entities that when fired (with a 1.5 delay) then fires another entity which then fires yet another entity and loops, but that lagged the map.

If you can, tell me what I did wrong and/or how I can fix it.

Thanks in advance.
 
Last edited:

Artesia

L6: Sharp Member
Nov 11, 2008
278
72
I'm pretty sure what is lagging the map, isn't how you're firing the lights, but the fact that you have so many dynamic lights changing states. Your lighting has to be calculated for every lighting possibility, and then change between them, changing between so many will cause lag.