Hi guys, many of you know for the past just over a third of a year I've been slaving away at an online FPS game running through Steamworks I intend to release to the public on the Steam Store late next Spring, or early in the Summer. Turns out getting to a finished/publishable state is very hard, let alone getting through the stages of being able to sell a game. This is still the final goal, but our path right now is to improve until we grow large enough to catch the eyes of a publisher. However, for those that do not know, it's an online arena game where you use various whacky bubble guns and powerups to fling your opponents away to your victory! However, the time has came that I'm struggling to keep up with the workload on my own, and am looking to seek additional team members to lessen the load, which of course includes a % payment upon release on the Steam Store and Developer status. The Current Team @Berry - Lead, Gameplay Design, Level Design, Bug Fixing @Another Bad Pun - Sound Effects, Level Design Swush - Music Design @Tumbolisu - Modelling Roles to be Filled Animator - Someone with animation skills, who is able to at least hopefully animate a rigged player model. Modeller - Map props & weapons are essential parts of the game, and as such need models creating. I do a lot of this myself right now, but am always open to being able to delegate. Level Designer - As we have a public Level Editor made for the game, we're more interested in eventually bringing someone on with experience with this tool; so if you're interested in this I encourage you to visit the Discord, try out the editor and go from there. Particle Creator - Somebody capable of creating particles for various purposes. Testing Like any game, testers are necessary! We already have a Discord where tests happen semi-regularly, and we have a very public testing process! Join below to find the game, chat, and be notified of tests! ---------------------------- >> Click here to join the Discord here to join tests and check out the current public version. All are welcome, and we've got a lovely, growing close-knit community << >> Click here to check out our Twitter! Updates get regularly posted here, and it's a good place to find information! << All interest is much appreciated! Feel free to post below if it sounds as though it could be for you. Update: Everything here is still relevant, we're still always looking to expand; though be aware as of now it's a passion job and an extra piece for the CV/resume more than for money (though I don't think anyone expected any payouts from this soon). I'm very proud of what we have so far, and I hope people will come along and join us. Everyone who hops into the Discord and joins our playtests gets added to a little document where upon the point the game goes up for sale you will receive a free key (and likely other bonuses). I'd also like to shout out my alpha level editor - BMapper -, a tool I made for the game to create levels. It's very bare-bones and leaves a lot to be desired for now, but it's very nice to have an easy tool that anyone can use to make levels for our game and host on their servers!