Looking to Expand My Game Dev Team

Discussion in 'Games Talk' started by Berry, Dec 26, 2018.

  1. Berry

    aa Berry spooky scary skeletons

    Messages:
    1,014
    Positive Ratings:
    1,603
    gametitle2.png

    Hi guys, many of you know for the past just over a third of a year I've been slaving away at an online FPS game running through Steamworks I intend to release to the public on the Steam Store late next Spring, or early in the Summer.

    However, for those that do not know, it's an online arena game where you use various whacky bubble guns and powerups to fling your opponents away to your victory!

    However, the time has came that I'm struggling to keep up with the workload on my own, and am looking to seek additional team members to lessen the load, which of course includes a % payment upon release on the Steam Store and Developer status.

    Media
    boing3.png boing2.png
    boing1.png boing4.png

    The Current Team
    @Berry -
    Lead, Gameplay Design, Level Design, Bug Fixing
    @Another Bad Pun - Sound Effects, Level Design
    Swush - Music Design
    @Tumbolisu - Modelling

    Roles to be Filled
    Animator -
    Someone with animation skills, who is able to at least hopefully animate a rigged player model.
    Modeller - Map props & weapons are essential parts of the game, and as such need models creating. I do a lot of this myself right now, but am always open to being able to delegate.
    Level Designer - This isn't a main focus, and I don't want to bring someone on for this right now, but in the future I will likely be bringing on an extra person for this.

    Testing
    Like any game, testers are necessary! We already have a Discord where tests happen semi-regularly, and we have a very public testing process! Join below to find the game, chat, and be notified of tests!

    All interest is much appreciated! Feel free to post below if it sounds as though it could be for you.
     
    • Like Like x 10
    Last edited: Dec 30, 2018
  2. Lain

    aa Lain heath ledger with some dreads

    Messages:
    749
    Positive Ratings:
    693
    I'm a multi-instrumentalist, and i've always wanted to do LD/Music for a game. I don't have much to show as i've never really recorded any of my work, but i'm happy to make a bunch of garbage for you to check out if need be.
     
    • Thanks Thanks x 1
  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,113
    Positive Ratings:
    630
    I can do voice work and possible level design if any of that would be helpful.
     
    • Thanks Thanks x 1
  4. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    978
    Positive Ratings:
    963
    I would be able to do character modeling for this, but I won't be able to do animations for them due to lacking quality. (I don't find animating to be an overly interesting process, so I have only basic experience with it.) I actually experimented with UE's asset stuff over the past two or three years, so I kinda know what its like and what it likes.
    I should also mention that I am not the best when it comes to coming up with new stuff from scratch, which is why I already extensivly asked about the artstyle and what the players should look like. If provided with a simple model sheet or drawing, it should take me at most a week to create the full model and rig.

    I would like to make one model just to see if I'm good enough for the job, so as mentioned above, some direct reference material would be awesome!

    I just noticed that every sentence starts with an I.
     
    • Thanks Thanks x 1
    • Like Like x 1
  5. FloofCollie

    aa FloofCollie asshole

    Messages:
    447
    Positive Ratings:
    346
    I can do character modelling and animation! I'm not experienced with integrating it into a game (for things such as blending animation etc.). Failing that, I LOVE making scenery, textures and skyboxes, that sort of thing - so I could help with that area.

    Also I make music as a hobby so I'd love to provide some for your game; I could send you some as an example if you want-
     
    • Thanks Thanks x 1
    Last edited: Dec 27, 2018
  6. Berry

    aa Berry spooky scary skeletons

    Messages:
    1,014
    Positive Ratings:
    1,603
    Hi, can you send me a private message with some previous work.

    Thanks.
     
  7. Trotim

    aa Trotim

    Messages:
    1,184
    Positive Ratings:
    1,030
    Do you have scheduled playtest times? Helping you out a bit sounds fun if I can make time.

    The world could always use more cute non-violent FPS!
     
  8. Berry

    aa Berry spooky scary skeletons

    Messages:
    1,014
    Positive Ratings:
    1,603
    Sadly they're all very impromptu right now, but I would love to eventually clean up when playtests happen to be linear and planned.

    The best thing to do is join the Discord linked in the OP to get notified, there's usually a couple after each version release. I'm pushing a version shortly today so there should be a test tonight and tomorrow at least.
     
    • Like Like x 1
  9. Tuaam

    Tuaam L6: Sharp Member

    Messages:
    353
    Positive Ratings:
    204
    I am considering on finding a position related to programming for your project, but I am a little confused in a few aspects about this project.

    What sort of programming jobs would you need done? I can work on gameplay mechanics and other sorts of things (With the exception of networking because I have never programmed anything related to it), granted it's not alien to me. I have programmed in C# and Java and am currently working on a degree in Computer Science, for instance.

    Besides that, which engine are you using? Is there any other information I can look to (besides the discord), like a webpage? I want to attempt working on a game like this but I'm not sure where I would be needed. Any pointers in the right direction would be helpful
     
    • Thanks Thanks x 1
  10. Berry

    aa Berry spooky scary skeletons

    Messages:
    1,014
    Positive Ratings:
    1,603
    I already responded to you in the discord, but I thought I'd also respond here for anyone reading this thread potentially interested. I'm currently not looking for any programmers sadly, at this point I'd prefer to be the only one around the game's technical bits (not to say that won't change in the future, however), and the positions I'm looking for are the ones listed in the original post.

    The game is made in Unreal Engine 4, which uses a combination of it's blueprints and C++. Thanks for the interest regardless.
     
    • Thanks Thanks x 1