Looking for Special Delivery Tutorial

Discussion in 'Mapping Questions & Discussion' started by MegapiemanPHD, Oct 19, 2014.

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    I've been messing around with the Special Delivery gametype today and am a bit confused on how to set up a few things. I've checked out a few prefab maps for it but does anyone know of a good tutorial that goes over everything?
     
  2. ibex

    aa ibex

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    I've been playing around with it a lot for the last few months, I can try and answer if you've got some specific questions. Though, I also imagine, most questions would be related to entities in which case most people can answer.
     
  3. Acadium

    Acadium Playtest Extraordinaire

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    Paging ABoojumSnark, paging ABoojumSnark, you are needed ABoojumSnark. It is requested to update your pack. ABoojumSnark, please report to the map file as soon as convenient.
     
  4. sevin

    aa sevin

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  5. Bunbun

    aa Bunbun Gay sex slave

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    You can download the doomsday.vmf and find out how to set up the rocket.
     
  6. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    His prefab for SD is very basic. The thing I'm having the most problem with is setting up a lift to do things properly and his prefab doesn't include a lift at all. I've been able to reverse engineer the lift a little bit using Chaz042's prefab from GameBanana but some kind of tutorial going over everything would be very helpful.
     
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  7. puxorb

    aa puxorb

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    I was going to link to the gamebanana post like I always do when someone asks this question, but MegapiemanPHD beat me to it.


    The download includes an example map that you can compile that contains all of the entities.

    -The Australium
    -The blast that kills you in the end
    -The platform
    -The lights
    -The rocket

    as well as gamelogic and sounds


    Edit: I would just reccomend you look through how it was all done, and try to figure out how to recreate some things. As far as I could find there are no tutorials.
     
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    Last edited: Oct 20, 2014
  8. ibex

    aa ibex

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    Chaz042's prefab is where I started as well, but it reality his set up is stripped exactly from doomsday. I could try to do a write up I guess. What in particular are you looking for info about? The lift itself or just all the particular features of sd?
     
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Yeah... my setup is very basic because I decided that's what the core of SD was. If you want the elevator and rocket... then that's basically going to feel like doomsday. That's fine if you want that, but then you can just look at doomsday (it looks complicated because it is). If you want it changed, then I don't think any prefab can help because there is a lot of connected logic there and changing one thing requires a bunch of other changes and you basically just have to run through the logic like with any other complex entity setup.
     
  10. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    I would say that for SD the elevator part doesnt realy have to go vertical. it could be something horizontal aswel. Or maybe even switch direction based on the team capturing it. And to me it doesnt even have to have just 1 control point (you could have 2 elevators on each time side).

    The special delivery part however to me is that you both battle over 1 single flag and you have to get it to a certain point. To prevent fast captures (since the flag is easier to grab) the delay mechanism is added which in doomsday is the elevator. Its there for balance reasons and a primary feature.

    That at the end of the elevator the rocket still has to open remains a gimmick to me and doesnt have to be inside the prefav itself. To me the only requirement would be that the elevator reached the top.
     
  11. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Thank you for all of your responses. Looking at the prefab, it was difficult to understand what was connected to what. I still don't understand how all of the triggers and logic are wired together for a map like DoomsDay but I may have figured out enough of it for the purposes of the map that I am working on.