Looking for some suggestions

Discussion in 'Mapping Questions & Discussion' started by matou, Mar 4, 2011.

  1. matou

    matou L2: Junior Member

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    So i have started a PL map and the payload is on a boat. So the players are gonna have to be following the river throughout the map. They can push the boat being right beside it so they dont have to be in the water or on the boat.

    What im wondering is do you think a map that is gonna be focused on following a body of water will be unfair for certain classes (ex. the pyro). Its not a wide river but it's still alot of water to have to deal with so i'm looking to see if anyone has an opinion on it or experience with making one similar before.
     
  2. sniprpenguin

    sniprpenguin L6: Sharp Member

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    The water doesn't have to be super-deep. Knee-deep (~16 units) would be deep enough, assuming this is a roughly flat bottom boat, and it wouldn't really affect pyros.
     
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  3. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Also, keep in mind that having the payload on a boat limits your map to be almost completely flat (water on two different planes shouldn't be in the same potentially visible set).
     
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  4. matou

    matou L2: Junior Member

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    Yeah, the fact that it would force it to be flat is something i'm aware of but i've been trying to come up with possible ways around it (assuming they would turn out pretty) like having a loch (i think thats the term).

    perhaps i could even start the payload on land and you roll it on a boat, which would give me a brief period of having it go up and down
     
  5. REEJ

    REEJ L7: Fancy Member

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    Attach some coarse wheels to the boat model :p
    Imo, you'll need to have a couple of land-push parts to get some variety since you need your path to be mostly flat
     
  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    What about if the points are locks? like hightower or something, just short height locks. That would be interesting...
     
  7. matou

    matou L2: Junior Member

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    It is a good idea, right now the points art buoy with the PL hologram thing on them it looks alright right now but the lock idea is even better :D

    I'll have to go downtown and investigate how the lochs work since i dont have any idea how they exactly work
     
  8. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Locks, wiki knows how they work.
     
  9. ardysqrrl

    ardysqrrl L4: Comfortable Member

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    but then you have to use func_water_analog, which is ugly :(

    also, don't forget that ankle-deep water gives soldiers a significant rocketjump boost.
     
  10. matou

    matou L2: Junior Member

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    I don't think ive ever fiddled with func_water_analog what makes it ugly? as for the ankle deep water i had no clue :eek: i've got to try this :p
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Could you just tie the nodraw brush to a path_track
     
  12. matou

    matou L2: Junior Member

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    What do you mean? i'm not sure i follow
     
  13. ardysqrrl

    ardysqrrl L4: Comfortable Member

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    if you mean the nodraw brush that forms the water, then no, as it's not an entity.
     
  14. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    The path of a payload map can be comparitively flat, so long as there's enough change around it. Look at goldrush: the cart moves in the up/down axis ONCE, at the start of round 3.

    (vertical cart movement is far more interesting though.)