Looking for some people to collab, or just help teach me

Discussion in 'Request Area' started by obodobear, Mar 15, 2016.

  1. obodobear

    obodobear L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    30
    So for the longest time I've wanted to make a tf2 map of treasure town from pokemon mystery dungeon time/darkness/sky but have never really been serious about it until now. I made some sort of ugly starting thing and know some of the basics like applying textures spawn rooms skybox ect. but I still have a long way to go. If you have ever played the game that would be pretty helpful and it would be cool to see someone be as excited as me to make it. I'm recruiting as many people as possible because even if I don't know much about this, I can tell it will be kind of difficult to make... But! I'm really determined to do whatever I can to help out because this has been the map of my dreams for a long time. Thank you!

    Also add me on steam too to make things a bit easier w/ communicating and all it's- obodobear the sniper shark
     
  2. Nighttime71

    Nighttime71 L2: Junior Member

    Messages:
    83
    Positive Ratings:
    39
    I would recommend you start out small and make a regular map because those are some high ambitions you got there. Keep that in the back of your head but start out more small.
     
    • Agree Agree x 3
    • Thanks Thanks x 1
  3. obodobear

    obodobear L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    30
    I know I really should do that... But right now I'm not really sure what else I'd make maybe a deathrun map? But I'm just really obsessed w/ mystery dungeon and I've thought of so many cool ideas for the map like a dj room and stuff so I feel a bit stuck
     
  4. sooshey

    aa sooshey :3c

    Messages:
    522
    Positive Ratings:
    418
    Is this map gonna be a standard tf2 gamemode or something more like a trade map that won't follow official map conventions? Depending on your answer to that question, you should tackle your project very differently.
     
    • Thanks Thanks x 1
    • Like Like x 1
  5. obodobear

    obodobear L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    30
    it will be a trade map
     
  6. Crash

    aa Crash func_nerd

    Messages:
    3,191
    Positive Ratings:
    5,016
    Just a heads up to the community, I invited @obodobear to the forums to see if anyone was interested in collaborating with them. Perhaps someone here is excited about the idea?
     
    • Thanks Thanks x 2
  7. sooshey

    aa sooshey :3c

    Messages:
    522
    Positive Ratings:
    418
    Either way, Crash's mapping tutorials will be a big help to you. I assume you know what trade maps are like so you can use them as inspiration. At least you won't have to worry so much about gamemode-specific layouts and class balance.

    I would recommend not forming a large group of collaborators because big groups are hard to communicate in and either nothing will get done or your project will go 10 wrong ways at once. Also, many people won't collab unless you can show some of your work; therefore it's best to start by learning how to make a map yourself. This entire site is here to help you with your questions too.
     
    • Thanks Thanks x 2
  8. obodobear

    obodobear L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    30
    Yea I've used crash's tutorials as a reference before and they have been a lot of help, and I'll take up your advice on doing a smaller group but sadly I don't have any work to show rly cause I just started using hammer like 2-3 weeks ago :/
     
  9. obodobear

    obodobear L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    30
    keep in mind guys you don't have to collab w/ me but u could still just teach me a few things :p
     
  10. Turnip

    aa Turnip The 80s Vegetable

    Messages:
    1,432
    Positive Ratings:
    804
    Keep in mind that alot of people are
    1. Busy with their own projects
    2. Dont usually like to break the mold of standard TF2 mapping (pokemon maps break the mold...)

    Dont expect a shitton of people to want to collab on your project if it caters to people who are good at TF2 Mapping and making Non TF2 related maps for TF2 (@Crash )
     
    • Thanks Thanks x 1