Looking for a tutorial.

Discussion in 'Mapping Questions & Discussion' started by temion, Jul 21, 2010.

  1. temion

    temion L2: Junior Member

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    So after consulting the Search button here, and Google, i am lost.


    I need a tutorial on how to make those mesh overlays on displacements that valve likes to use for tire tracks. I've extracted a valve map and clicked the displacement and don't see really how it was made. If i stick an overlay onto a displacement in my own map, i get a compile error. I see valve warps the displacement to make the tracks turn and such, but i don't see how exactly.


    Can someone point me to a tutorial on this? Considering its in almost every valve map, someone has to have written one up. If not, can someone quickly explain how this is done?

    edit: this is what i'm talking about.
    [​IMG]

    thanks!
     
    Last edited: Jul 21, 2010
  2. TMP

    aa TMP Abuser of Site Rules

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    • Thanks Thanks x 1
  3. temion

    temion L2: Junior Member

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    Thats really close, but it doesn't show how to do that mesh effect valve uses or how to do it on displacements without a compile error. :)
     
  4. temion

    temion L2: Junior Member

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    bump. I feel like every question i post here is like an unsolvable riddle. Does really no one know how to do an overlay like this on a displacement?
     
  5. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    that really shouldn't cause an error. You sure you don't have errors else where? Are your displacements func_details or something? Try compiling with / without the overlay.
     
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  6. temion

    temion L2: Junior Member

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    Really? That's bizarre! I'll have to double check all of my files. My compiles return no errors without the overlays.



    edit: Aha! you are right! They work now that the map is error free. Well this is great news! :)
     
    Last edited: Jul 22, 2010