looking for a sound tutorial.

Discussion in 'Mapping Questions & Discussion' started by Bonafide, Apr 23, 2008.

  1. Bonafide

    Bonafide L6: Sharp Member

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    I need a tutorial for adding sound to my map. Thanks :)
     
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

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  3. Bonafide

    Bonafide L6: Sharp Member

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    i used that tut before asking but i was looking more for a detailed tut on soundscapes as well. thanks though.
     
  4. Sacrifist

    Sacrifist L3: Member

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    Get gcfscape and extract the soundscape txts that are used in the stock maps and go from there. Once you see how they are setup, its fairly easy to do. You can just work off the one you extracted adding and subtracting the ones you want to use.
     
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  5. YM

    aa YM LVL100 YM

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  6. Bonafide

    Bonafide L6: Sharp Member

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    ok so that works to play the soundscape but how do i put it into my map youme?
     
  7. kimangroo

    kimangroo L3: Member

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    check the links dude! If I managed to work it out I'm sure you can ;)
     
  8. Bonafide

    Bonafide L6: Sharp Member

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    Maybe Im just tired .I dont know what but I just read the whole thing and it makes no sense to me. Perhaps someone could simplify or perhaps I will read it later again.

    I just want an existing sound scape for inside, outside and spawn rooms working so it doesnt sound so hollow. :)
     
    Last edited: Apr 23, 2008
  9. Bonafide

    Bonafide L6: Sharp Member

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    Im still scratching my head after another read of that valve wiki site. I need a laymans explanation of how to do it :p
     
  10. YM

    aa YM LVL100 YM

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    just to use the soundscapes already there?

    put an env_soundscape entity in, adjust the distance (you'll see the big yellow sphere) whenever a player is inside this sphere they will hear the soundscape played by that env_soundscape, and infact they will hear it untill the enter another env_soundscape's sphere
    Then you want some places for the sound to be played, these are info_target entities, they all need unique names (I think, think mind you, I havent tried this: you can have several info_targets with the same name and the sound will play though all of them) then in the env_soundscape there is a "play sound from" or something similar and you put the names of the info_targets in there.
     
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  11. Bonafide

    Bonafide L6: Sharp Member

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    Nevermind this. I figured it out. I just write it in the space. Do'h. Anyway thanks for the help in this topic. I got what I needed.
     
    Last edited: Apr 24, 2008
  12. bkb

    bkb L1: Registered

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    Ok I have to drag this up from the dirt..

    I too am looking to make a custom soundscape, and yes I too have also read the links.. however, i cannot follow the directions, so i don't know what to do.

    It talks of files in a /scripts/ directory. Well, I don't have a scripts directory... so.. yeaahh.

    stuck.

    Lil' help ? :p
     
  13. [INC] Zodiac

    [INC] Zodiac L1: Registered

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    You guys aren't making soundscapes, your making ambient_generics. Idiots. Ambient Generic doesn't do sounds anymore for SDK, it does only MUSIC.