Looking for a pl map maker

Discussion in 'Request Area' started by RedRumUGC, Jan 10, 2014.

  1. RedRumUGC

    RedRumUGC L1: Registered

    Messages:
    18
    Positive Ratings:
    35
    Hey mappers! I’m RedRum from the UGC League, posting this on behalf of highlander players everywhere. We’re looking for a payload mapper who is very open to suggestions and is willing to put a lot of effort into their map. This needs to be a map in development or already made that someone is willing to change. Our end goal is to incorporate your project as a standard map into our league of over 10,000 TF2 players worldwide.

    Highlander creates an incredible environment to play test maps. Although they are limited to nine players on each team, the coordinated competitive environment is a great way to stress test the map for balance in regards to stalemates, sightlines, spam and chokes. Preceding every play test we also discuss among each other and map makers in mumble.

    UGC has worked with a few map makers already on payload maps. Schwa on pl_swiftwater_ugc with the old testing team and yyler/Fubar on pl_barnblitz_pro versions. The latest has been working with Sean and vhalin on pl_borneo_rc3 which is coming out soon.

    We strive to create the best play testing scenario as possible, as long as you provide updates, we will play test it. We play tested about 30 versions of pl_borneo around 100 times in the last 9 months or so. This didn’t include the 500 or so matches that were played on it during the preseason.

    We’ve also played many others and in the process of working with some map makers for future seasons that aren’t payload maps. This is different from the UGC testing team we had in the past. We have experienced teams in the higher divisions that are willing to play test, which is better than before where it was random players. This gives the map maker better feedback and easier to make changes when needed. The ones who’ve been working with us lately have been very pleased by the results so far.

    If anyone is interested about their payload map you can send me an email at redrum@ugcleague.com or add me on steam http://steamcommunity.com/id/redrumugc/
     
    Last edited: Jan 10, 2014
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,109
    Positive Ratings:
    6,059
    Would you be interested in pl_crusoe? A single-stage payload map by me and yyler. It's not been specifically designed for competitive play yet, but it's approaching beta and I was planning to get some competitive testing on it.
     
    • Thanks Thanks x 2
  3. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
    682
    Positive Ratings:
    1,170
    So you are looking for a map already in development. So you don't want someone to make you a new map, you want an excising map?
     
  4. RedRumUGC

    RedRumUGC L1: Registered

    Messages:
    18
    Positive Ratings:
    35
    Yes that's right. A map that's in development already or a map that's finished that someone wants to take a shot at modifying it based on play tests and feedback etc.
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    The current version of rust needs more optimization, so FPS is low. But if you want to peek a look at it and see if maybe it's something you might want to consider, you can.

    Link to the forum thread
     
    • Thanks Thanks x 1
  6. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    i have two payload maps that i'm not very open to suggestions on, can two wrongs make a right? :p
     
    • Thanks Thanks x 1
  7. heyo

    heyo L2: Junior Member

    Messages:
    71
    Positive Ratings:
    52
    I worked with redrum, vhalin, and the rest of their HL community on making borneo and it was a pleasure. They followed through with everything they said, and they were playtesting and giving feedback within 24 hours after I sent them a new version.

    One thing that really helped is that the mumble atmosphere is great for map testing and discussion since it’s voice-based and allows me to receive more feedback in a shorter amount of time. I really felt that everyone’s opinion was counted for and could even understand the struggles the players faced in the match as I listened in as they attempted to coordinate pushes and holds.

    To be honest at first I was a little hesitant on the big changes that were more time consuming, but after hearing feedback and spectating teams play I could understand why the change was needed. I liked that they let me keep many of the features that I worked so hard on detailing and found ways to circumvent any gameplay flaws that my design or detailing might have caused. In the end borneo is still my very own map, and I don’t think I could have felt this good about the map without redrum’s feedback and play testing.
     
    • Thanks Thanks x 3