Longrun

Discussion in 'Map Factory' started by Dr.Ninja, Oct 3, 2009.

  1. Dr.Ninja

    Dr.Ninja L1: Registered

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    I finally got off my lazy arse and decided to post my map here. I had it up in the Ubercharged.net forums but the vital feedback I wanted to help shape the map wasn't coming in. I hope that here it will be given the constructive criticism it needs to develop and grow.
     
  2. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    It looks very Sniper friendly, and very Dark, half of your Screenshots are Half black due to lighting..

    I'd try to make it smaller around the areas that are only going to be used for getting from place to place, instead of a bunch of massive areas connected via poorly lit doorways..
     
  3. absurdistof

    aa absurdistof

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    Add lights into your room, not just light_spots so that the ceiling is lit. Map looks very sniper friendly, and isn't at all consistent with the tf2 theme. I hate to come off harsh, but seriously rethink the map to be more tf2-like.
     
  4. Lancey

    aa Lancey Currently On: ?????

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    This is really too open, which means that snipers would be overkill on this map. Also, fix the lighting.
     
  5. jpr

    aa jpr

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    The first thing you should do is fix the leak
     
  6. luxatile

    aa luxatile deer

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    No, light_spots are fine for lighting. It's a leak, as Jonah says, that causes the black lighting.
     
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  7. Dr.Ninja

    Dr.Ninja L1: Registered

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    1)the current textures are placeholders, I just wanted it to look abit nicer than dev textures
    2)I have chosen a theme(desert ala Dustbowl and Badlands) and plan to start working towards that
    3)Would a leak be caused by blocks overlapping?
     
  8. absurdistof

    aa absurdistof

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    go to map > load pointfile and trace the red line. It might be under tools also, I'm not sure.
     
  9. Rikka

    Rikka L5: Dapper Member

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    Dev textures look nicer then what you currently have. The goal right now isn't to look nice, it's to just not to look bad, and dev textures serve that purpose better.